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I wonder what your actual lobby composition is on average?
I see a lot of players saying “SBMM doesn’t exist, it should be stricter!”
But I continue to drop into lobbies that are primarily Diamond/Master/Pred. I often share my findings here on the forum. For the most part, my pubs are consistently 70% plus Diamond/Master/Pred based on dive trail composition. I’m a Masters player myself, so I am (for the most part) exclusively playing people in my “skill range”.
I’m not dropping into “easy” lobbies and steam rolling people, like people are claiming is happening.
- 4 years ago
For the record, I am a Diamond player. (and this is a year old post)
Apex match composition could very well be what you say; they might only place people of somewhat close skill together. Its just psychology that you focus on that possibility. You are skilled and you know you aren't winning every match you join; its those other skilled players you play with that are beating you and winning. You see, though, that of Ranked players in Apex, only 1% make it to Masters and Predators and you are in the 1%. Only 30% of Apex players play ranked at all, meaning you are in a really really small group of very skilled players. Public matches, by just numbers, will contain far more players that don't play ranked than those that do. So by not controlling for ranked play and player skill, Apex matchmaking is introducing a highly toxic element to causal play.
Lets even say that Diamond players triple stack before queueing up for casual matches. The vast majority of Apex matches are queued solo (casual all the way to Platinum rank). Just by matching up with friends of similar skill, they increase their chances at pub stomping by a lot. This only gets worse when it is Masters or Pred players. Lets say that they only place 3 or 4 higher skilled players in an average lower-skill lobby. They have the skill, the knowledge of the map, the knowledge of the weapons, the instinct to reload or use abilities. They may not win every match they queue into, but they will get those 4k badges and they will farm kills on Lowe rlevel players who will, by all accounts, probably not enjoy being fodder every single match they queue up for.
I started playing Apex at launch and I would never recommend this game to a new player, not anymore. The bar to entry is excruciatingly high. Games to get into FPS don't exist anymore and casual play is definitely dead.
- MagnumSkyWolf4 years agoNew Traveler
I agree I wouldn't recommend it. the overall matchmaking is terrible already posted about ut here. It is one of the worst out of all the fps games on the market BR or not its terrible
- Balladalidila4 years agoSeasoned Ace
Causal lobbies of "70% diamond/master/pred casual" do exists, no doubt. I peaked at master but am more of a Diamond3+ player tbh and I always end up in those "hot" lobbies when I play 3-man full stack with two premades of equal or higher skill than me. But whenever I play solo queue, I almost never get matched in those lobbies; on the contrary are my solo experience quite easy. I usually get 1-2 kills 3-700 dmg even in a very bad game when I lose to the first squad I meet. I pretty much always out-damage my both randoms combined damage, sometimes with a factor of x2, x3 etc and those few games I actually get 1 or 2 randoms that performs equally well as me, we almost always win that match or at least get 2-3rd place with 10-15 squad kills.
So I would guess that your individual skills makes you end up in this "hot" lobbies which mostly consist of high elo and full 3-man premades, also when you play solo queue. There is probably some threshold that I with my 2.6 K/D havent crossed which saves me from that. But I think the majority of SBMM complainers on this forum are just very average give or take and play in the same casual lobbies as I do but just havent reached a skill level that allows them to win more fights than they lose regardless of their random teammate do in the fight and therefore start to blame everything and everyone.
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