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411 Replies
I completely and totally agree. But here’s the way I see it and please hear me out option number one take him to 20-25 seconds or option two take him to 40 seconds and give him to one every 20 seconds
- @LordloshBang they're the most picked bc they're the best. Path's special ability is to grapple away if need be and these dirty n1gg3rs took that away. 35 seconds is *. you are *.
- @LordloshBang ding dong ur opinion is wrong
@LordloshBangOkay bronze 4 player, back minecraaft with you and let the grown ups speak.
The big problem with Pathfinder's nerf is that now you have to use your grapple so sparingly, it feels like his damn ultimate. A tactical ability is meant to give the legend a tactical edge, pathfinder's was just the best because it was movement. I understand nerfing it to maybe 20 seconds or even 22. 35 is just such a huge nerf, that pathfinder really is hard to play now, and he's not fun to play anymore either. Pathfinder's grapple was a part of him, and it's practically been removed. I thought his slippery hitbox could make up for the lack of movement, but that's just not true. Repositioning is everything in this game, and pathfinder's lost that.
- @FaIIenAngeI777 Are you serious? Pathfinder's grapple is the most hard ability to master in Apex.
Wanna try 1vs1 ?
Pretty sure i know the game better than you.
Pretty sure Respawn know the game better than you.
The nerf is deserved 1000%.
20 or 22 seconds change nothing.
Pathfinder is where it needs to be .
If you don`t like it, go play Warone or switch to other legends.From people who actually knows this game. Pathfinder still lands on S tier. Maybe change to A tier, which will still be great for him, when we have in mind for how long he was top 2 character.
Still at worst he is a top 5 legend currently. So all the crying is exactly this crying from a babies, that were used to abuse a broken tactical that was insanely OP with low CD.
I don`t care if they take the fun out of you. Its all about the balance, and Pathfinder tactical deserved this nerf, and it was given.
Go on continue to cry a river.
Won`t lose more time with you. You won`t change a s*****.
I woke up and played apex legends for the first time since a week and : -
- A havoc nerf: np I love this gun but whatever it was op.
- No more peacekeeper destruction: that's a whack the mastiff is here & they did it also with the devotion and the L-Star to remove easy weapons.
- PATHFINDER 35 COOLDOWN ABILITY: WTF!!
DUDE FOR THE GOD SAKE HIS NAME IS PATHFINDER NOT A 35 COOLDOWN PIECE OF CRAP I don't play that much & I don't say other legends are bad but don't force people to play Loba.to make it simple Pepsi flavor is better than Coca-Cola but everyone drinks Coca-Cola because we love it...
SO BRING HIM BACKKKKKKKK...I agree that this was a huge mistake. The thing about this game which sets it apart from most other BRs are the movement options you have (bunnyhopping, wallkicking, sliding, grappling, etc) and pathfinder really emphasizes those technical movements. Pathfinder is designed to be a fun, mobile character who can scout out areas around the ring faster than most champions. In pubs/non-ranked, he is used because he is fun and can quickly traverse the map. The developer logic of "we are increasing the cooldown on his grapple because being able to reposition quickly multiple times in a fight is too powerful" was a misguided decision since they took away what defines him as a hero, you can still shoot him midair and he does have counterplay to poorly placed grapples, compared to wraith who is invincible while using her tactical ability which makes it not nearly as oppressive as most people think. It may sound a bit insensitive but if you can't hit a pathfinder flying at you, you need to work on your tracking aim more since he moves pretty linearly. In high level competitive ranked (~predator), pathfinder is used similarly as he has high mobility and can reposition quickly, but a large reason of why he is used there is actually his passive, being able to scan beacons and determine ring position and then to get there quickly with his ultimate. In higher level gameplay, ring knowledge determines how fast and effectively you can rotate without getting third partied by other squads. At this level, pathfinder's tactical ability is not as much what defined his pick rate/usefulness, it's his ability to get early rotations in. In tournament/pro-level play, pathfinder is played almost entirely because of his ability to scan beacons for the ring to find early rotations meaning this nerf made pathfinder worse at something which wasn't even his "meta" strongpoint. Many pros attest to this fact and it is evident by the way pro-play team compositions are determined. Teams must always have a wattson, since she has shield regen from her interception pylon, and her ability to create territory zones with her fences (as a sidenote, she was not touched in this update in any way), Wraith is also a must pick due to her small hitbox size and her ability to rotate and entire team to a given position without taking damage with the use of her portal ultimate. The last role is generally a flex role which can be substituted for caustic, pathfinder, gibraltar and even lifeline in some cases. In each team composition, the flex role generally determines how the team plays. In the case of pathfinder, his ultimate grapple line is easily exploitable (ie you can shoot people when they are on it and it is very linear) but can still be used to gain vertical height mid-late game. His ultimate in this case is not what defines him unless you have a grapple above everyone in the final circle and hope you don't die (which is a weird way to win a game anyhow). His grapple is very good, but it is not what defines his meta strengths as evidence by the flexibility on that role. Furthermore, what a lot of teams will do when playing non-pathfinder team comps is they will just look to where pathfinder teams are rotating to, and follow them while still gaining the benefits of the ring knowledge.
TL;DR this update made pathfinder way less fun for people who main path, and made him even less meta than he was before.
- @FaIIenAngeI777 You obviously never played path, so stop spreading bs.
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