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@Rucola-Joe Thanks for posting that, hopefully doing so alleviates this issue for others in your situation.
- 7 years ago
@EA_David You're welcome! Can confirm that it hasn't been a one-shot yesterday. Have been playing for another 3 hours today and the effects of motion sickness still are minimal at worst (if there are any at all) with FOV set to 80. I mostly play as Pathfinder, sometimes as Bloodhound, if that's of interest. I'm happy I can now enjoy this awesome game without feeling dizzy!
- 7 years ago
The camera jarring while doing melee attacks needs to also be fixed, it's not just a while running issue.
- 7 years ago
Nope, that doesnt help.
For 3 days i've been trying to find a solution to this, trying different configuration of settings.
The problem is, that we get neusea because of non intentional camera movement-for instance-wouned state in the beggining of tutorial, with sprint and peacekeeper reload anims being the worst things to experience.
Please tell me that this thing is noted, and theres a High-Critical state on that bug.- 7 years ago
@FlatFac3d wrote:
Please tell me that this thing is noted, and theres a High-Critical state on that bug.Technically it's not a bug, but I see what you mean. Somehow I got used to all the camera movements, so (at least for some people) it's possible to adapt. Though I gotta say: After playing for several hours as Pathfinder, I played one match as Gibraltar whose head bob seems to be different from Pathfinder's. I did feel a bit nauseous for a short amount of time after switching to Gibraltar. I got used to his movements pretty quickly then, though.
I recommend trying capsules with ginger rhizome. They are meant to help with sea sickness. I think they mitigated my symptoms before I got used to the bobbing.
- 7 years ago
So okay, i've spent some more time to investigate and check out what makes ppl sick.
1-Wounded state-part of you helasth is missing, you go in to kind of wounded state (easy to note at the start of tutorial)
Why? Non intentional camera movenent, no point to focus for your eyes because crosshair also affected.
2-A huge amount of camera shake, srsly whats that? Michle Bay got to make games?
Why? No point to focus for your eyes, for instance screenshake+animations makes jump kick a vomit machine.
This case also includes such thing as sprinting, some reload anims and many other things.
3-And all of that is topped with a horrible head bobbing.
So why i am complaining about this stuff.
Im a tryhard, i played a huge amount of fps games through my life and it started with Doom2 back in the ninetees.
And if game has a shiny-sparky effects (blur, hell load of particles, depth of view), or motions wich makes my screen act like a drunk 16 y.o girl on a party (head bob, camera sway), i want to turn them off.
Why?
1st of all-i dont feel myself comfortable with those things turned on.
2nd it affects eyes fatigue and causes nausea
And yeah a big good old menu for turning those things off is a great thing.
Im not speaking about lovering all stuff so game looks like q3.
Some people think turning those thigs off is unfair, but this isnt, its about your comfort.
But the thing that triggers me most off all is that this game camera action tries to copy human body non intentional movements. But srsly our brain cut this stuff off for a reason, you always can stay focused ignoring heavy breating or running.
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