7 years ago
Nerf Energy Weapons!
Insta dead with golden armor when fighting against Devotion???
Reduce the damage dealt by energy weapons, increase the bullet capacity to 80 and increase the ammo finding to 1:1:1 ratio for all typ...
One 44 round mag with the devo does 750 DAMAGE. Early game, you can wipe an entire squad with one mag. Doesn't that sound a bit powerful?
Oh yeah lets not lie. The havoc and especially devotion can melt whole teams early game. Insanely powerful. How useful are the energy weapons for mid game and late game? Most of our loot is gotten from the players we kill so how likely do you think it is to find devotion ammo mid or late game? What value do you think a devotion will have if you somehow take away its few strengths?
Most people complain about something they dislike while holding on to logical reasons why something might be unbalanced without considering the whole picture. I'm fine with weakening the devotion and havoc if you can give them something to keep them viable in the game. Someone suggested allowing the Havoc to use both select fire and turbo charger together. Even if you knocked back the havoc's ammo to 20 this combination seems strong. A fully kit havoc could be a high damage single shot weapon at a distance or a gun that can melt you at close range if you get select fire, turbo charger, and energy extended mags.
Gimping the ammo but increasing its attachment options seems like a fair way to balance one of the weapons at least.
How do you all feel about the Havoc's select fire hit-scan ability? It's quite powerful, but do you always use it when you have the option to?
To be honest I only tested it once. There's charge up time until it fires and the bullet moves slowly. Haven't used it in an actual fight but it seems faster and safer to dive an enemy and melt them at close range than to try the single shot that select fire gives you. Maybe I'll give it a shot the next time I play but the havoc's delay on automatic is a small drawback. The delay on select fire is a massive obstacle in active combat.