Forum Discussion
7 years ago
@iEnVy_FeArLeSs To many bullets in a Light Machine Gun? XD is there even such a thing.
Looking at your post you speak about bullets so I’m assuming you didn’t mean damage like most people here seem to comment on. Despite that, you have ARs in this game with 25-35 bullets, a real life AR can hold much more of course but a LMG frankly always has at least twice the clip of an AR and this is also the case in Apex. 55 bullets max (if I’m correct) against a Havoc’s 32/34 is more than reasonable.
Damage-wise this gun is average but with the slower fire rate you’re better off with a flatline.
Looking at your post you speak about bullets so I’m assuming you didn’t mean damage like most people here seem to comment on. Despite that, you have ARs in this game with 25-35 bullets, a real life AR can hold much more of course but a LMG frankly always has at least twice the clip of an AR and this is also the case in Apex. 55 bullets max (if I’m correct) against a Havoc’s 32/34 is more than reasonable.
Damage-wise this gun is average but with the slower fire rate you’re better off with a flatline.
TheJumpingJawa
7 years agoSeasoned Ace
@iEnVy_FeArLeSs On what platform? At what skill level?
The Spitfire is no doubt strong in the lower brackets, where TTK is generally greater than 1 or 2 AR/SMG mags & players do not properly utilize cover.
However once you can hit your shots (and your enemies don't run around in the open), the Spitfire simply becomes a bad Flatline. (and in the highest brackets the Flatline itself becomes distinctly sub-par)
At high tiers Apex is all about movement speed, and high alpha damage; Wingman, Peacekeeper, and r99.
If nerfs were needed, first to the chopping block would be those 3 weapons.
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