Forum Discussion
I was going to say the same thing before opening your post.
Historically, anything that reduces required skill is not fun.
No game has found automatic turrets that follow you fun.
I believe if nessies were instead justa purple picku;p that flew a drone around looking for targets and then automatically attacked, people would be outraged. I think the making them a "cute little animal thing" is meant to hack the mental process of people so they accept it rather than revolt.
My highest score in damage came from finding a nessie drop within the first round.
The value of teammates is based on giving the enemy multiple things to shoot at, and thus being a division of focus and attention which impacts their ability to fight.
Nessies are comparable to free teammates, turning a 3v3 into a 5v3. More distraction, more damage, constraining movement more. etc.
Unlike auto skills of characters, nessies are random drop. So you could have some situations where you have 3 players and 6 nessies vs 3 players with no nessies.
@Player_8tdssoqv
I don't know what games you are playing, but those nessies are trash. The only thing that makes them overpowered is their ability to track.
They miss at least 2/3rds of their shots.
They do only 25, not 30.
They are killed in 3 hits tops.
They take a good 10 seconds or more to respawn. Perhaps the cooldown saves up a charge but still, kill them twice and it takes forever for the guy to get them back.
Do you know how many games I lost when my full squad had full nessies and we fought enemies that had no nessies?
Almost a dozen. That's almost a hundred matches I think.
The nessies damage potential and accuracy is fine, as in total trash, but the rangefinding and seeking is overpowered.
It's not the nessies getting the kill. Maybe they do 25 damage, but more often than not it's the player themself firing a machine gun around a corner doing 60+ damage per bullet with a 301. At least that's what it seems like. Nessie misses me like crazy, the player comes around the corner and I'm dead before I can jump or slide.
Quit claiming it's the nessie. It's not.
Rangefinding sure is a problem, but everything else is not.
Ok, maybe saving up one instant respawn might be a small problem, but still.
Honestly, I do better running Void Reflex than I do Nessie half the time.
You wanna say something's overpowered, it's void reflex, not nessie.
I don't see any complaints about void reflex, quit complaining about nessie's mid combat effectiveness. Rangefinding is intro and tracking, not midcombat.
If they reduce the rangefinding to Spider or Prowler level, it might be better. Or reduce the "territory" around the user to reduce rangefinding.
Distance rangefinding should be akin to a cross between vantage and maggie: Outside the territory radius, hitting a target will send nessies after them for 1 second, maintaining as long as user keeps line of sight, lose line of sight nessies will return to user's territory and not keep following people, also won't go after random buildings outside half seer base kit radius (25m).
Reduce territory to no larger than 25m. Currently it seems they go after 150m. That's what people are mad about. They are junk for actual damage dealing, 1 hit tops.
- r1ggedgame1 year agoSeasoned Ace
@Zulkiers48 dmg with one nessie shot yesterday ... crap isnt even unfair its bugged.
Its stuff like that which makes people quit even more :
crappy Lifeline buffs, stupid relic weapons that do 200 dmg with one shot, overpowered nessies , ...
They have time to include bull, but no time to fix the everlasting netcode and matchmaking issues- Zulkiers1 year agoSeasoned Ace@r1ggedgame
Perhaps both your nessies shot and hit at the exact same time against a fortified character, thus each doing 24, cumulating to 48.
It's not the nessies I have a problem with, but the cheaters.
Nessies are cheese.
Players tend to instakill.
Old Nessie (Breaker Blade days): 1 nessie regardless of weapons with the token, 25 damage, about 15m range, 50 HP, about 30m radius around user for detection, spider accuracy.
Current Nessie: 2 nessies, 25 damage, about 20m range?, over 150m detection radius that tends to see through walls, about 50-75 HP, spider accuracy or up to 50% better than spider accuracy (they miss my gibraltar quite often, at least 2/3rds of the time).
If they'd revert nessie back to breaker blade, it wouldn't receive so much hate. It's the rangefinding that causes them to be hated. They deal negligible damage. They are only really hurtful against the unaware or afk. This is a shooter, you shouldn't be afk and you should be aware of your surroundings, otherwise you die, that's the nature of the game.
But the rangefinding... They lock onto a target, and a user who follows will annihilate the tracked one. Though I tend to be the annihilated when I follow my nessies. Player skill determines outcome. Players with any skill can annihilate the nessies in 3 bullets tops, and it's just them and their adversary after that.- r1ggedgame1 year agoSeasoned Ace
nope, one fricken hit , one nessie , through smoke
that bullcrap is riggedThee whole RELIC crap in duo/trios is just driving ppl away ...
it was fun in a special mode, but not as a season long garbage in all pub modes