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I also think apex elite should be based on kills instead of how long you stayed in the game. The game changed from a fast paced exciting time into a campier slower version, and I think that if elite tickets were based on kills rather than survival time bad players won't be able to run and hide their way into an elite streak
- 6 years ago
hey ea this is the best feedback/suggestion you can get
https://www.twitch.tv/videos/435379433 watch 02:04:30 this guy knows what hes talking about
EA_Blueberry: Removed ALL CAPS
- D3loFF6 years agoRising Veteran
@adidasPowah wrote:
hey ea this is the best feedback/suggestion you can get
https://www.twitch.tv/videos/435379433 watch 02:04:30 this guy knows what hes talking about
He has really good points, but we cannot blame people who camp. Every game should be completely free in regards to the choices players make and how they want to play. Artificially restricting something is a FORCED gameplay and this is not a good thing. If you do not like campers do something about it - hunt them down or change something in your gameplay. I do not mind them at all, because if you are a good player you can adapt to many different types of situations. Remember - this is Battle Rolyale Game - it was made to be that way.
- 6 years ago
He actually starts the "vlog to respawn" at about 02:02:40. I was there for that stream, and I sympathize with Mendo and agree with him on most of the points he makes and where he thinks the game should go (probably most everything we agree on, except maybe Arc Star change he suggests, unless he means they should only slow movement and not also turning, in which case I agree).
I made the post I did because I wanted to try and get the developers to understand why they need to focus on what made this game so popular in the first place. Mendo gives some reasoning, but I was hoping to do that even more so. Perhaps my post doesn't explain that enough, but I welcome conversation starting with the devs on why they think they should have the game continue the direction it's going (less mechanical skill and slower paced action).
@joeybagofdonutsxI agree Elite queue needs to be done differently, but I like Mendo's suggestion of a combination of dmg/kills & placement. How that should be calculated I'm not exactly sure, but it can't be just placements or we get the meta we currently have, which is not what the major playerbase of Apex likes (we want action!). Additionally I don't think it should be just dmg/kills. But the idea of an Elite queue, and starting to bring in some competitive format things and a competitive queue, are great additions like Mendo says.
@D3loFFSure you don't blame the campers, you blame the meta that was generated, and that's why Elite queue should change. It may be a BR game, but what made it popular from the start was that it's so different and more fast-paced and action-focused than many of the other BR games out there. The devs should focus on returning to that.
Also the "just adapt" argument is so silly. Yeah we can all adapt and just camp and avoid fights to play the meta. That's not the point. Our argument is that that's a bad direction/meta for the game, it isn't as much fun. I really do feel the majority of us have come to love Apex for it's fast-paced action while still having BR elements, and Elite queue done in this way moves away from that.
Also why are you arguing against Mendo on this @D3loFF ? His point was that both dmg/kills & placements should all be used for determining points for Elite queue, so that players are free to play and try to win in a multitude of avenues, just as you say.Edit: Still hoping to hear the thoughts of @EA_Blueberry on this, or if he could at least pass the feedback on.
- EA_Blueberry6 years ago
Community Manager
@Fakooking wrote:
Yeah we can all adapt and just camp and avoid fights to play the meta. That's not the point. Our argument is that that's a bad direction/meta for the game, it isn't as much fun. I really do feel the majority of us have come to love Apex for it's fast-paced action while still having BR elements, and Elite queue done in this way moves away from that.Edit: Still hoping to hear the thoughts of @EA_Blueberry on this, or if he could at least pass the feedback on.
We do not have anything specific to share around bhop heals at the moment from what was mentioned in the patch notes.
- Removed an exploit that allowed to "bunny hop" while healing.
The Community Managers here pass on feedback to the development team and with the release of the Elite queue we're excited to see how the community both thinks about the challenges associated with it and how it alters gameplay. It's very interesting to see how it's changing the battles in Kings Canyon.
"Fun" is subjective and how we get to "fun" can be biased. Our goal is to make it fun for everyone. Playing more passively all game can be considered boring to some players, but doing that to achieve "Champion" can be looked at as the most rewarding fun experience of all. The team is striving to make a really good balance for players of all types of gameplay styles.Keep in mind we have less than a week's worth of gameplay under the books and it runs for almost a month, so we'll have to consume some more data and feedback before reaching any sort of conclusion around the Elite Queue.
We've seen some positive feedback on how players are enjoying the new challenges for rewards. It's interesting to see how rewards can affect behavior. In a discussion like this one, there were thoughts on how when you were maxed out in rank or became Champion the rewards could be better. Do you think that leads to less aggressive play?
Appreciate the feedback!
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- EA_Mari3 months ago
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