Forum Discussion
@BettercallSu Interesting idea, but it would cause the issue of larger teams stomping on smaller teams. Even though the game would end with every player on one team, I don't see how it would be fun to be killed by 4+ player teams.
Furthermore, it would just encourage players to team up more in matches, (getting 9+ man teams from the start), and to grind badges/stats. (Which would mean that badges and stats should be locked).
There's also the issue of betting, (which I can see being a problem for players in Belgium).
Belgium has laws in place against gambling, (and betting is a form of gambling). Players may not be spending real money to bet, (like how we can buy loot boxes), but I don't think the law would care either way. Assuming the betting system goes against Belgium's laws, this would end up casting out Belgium players from the mode, (which wouldn't be fair).
This is not a question. First of all, I think it is important to correctly understand the concept I just mentioned. There is no big team crushing a small team. What I want to say is that we need to create conflicts and confrontations. You think about being killed four times, but why don't you think about killing four times? It's like a glass of water that is half full. Some people say the glass is half empty, while others say it is half full. Both are facts, just described differently.
The core issue here is to encourage killing. Once you are killed, you just join another team, and you can immediately go and kill the person who just killed you. This requires repeated killing. Of course, it is also possible that you will be repeatedly killed.
Killing and being killed are actually the same now. In the current mode, you can still be killed four times because after you kill someone, your teammate can revive you, and after being revived, you can still be killed. This has not changed. Whether it is the old mode or the current mode, because this is what a killing game brings us. It's like playing Call of Duty, where you are repeatedly killing and being killed. I don't think this is a point.
Whether it starts with a team of three, six, or nine people can be designed. What I am talking about is a general concept. Under this general concept, we encourage killing, confrontation, and high damage.
Similarly, you mentioned that it is possible that at the end, none of the sixty people are left, but the only difference is that among these sixty people, some have killed sixty people, and some have killed none.
From this, I can see who has a higher skill level. It's like our current ranking system: bronze, silver, gold, diamond, master, right? But what is different is that in one game, I can make more efficient use of this time. Since I have entered this game, I want to fully enjoy the thrill of killing that this game brings me.
This might be an issue that has been overlooked, and it is also why Call of Duty can be so popular because it makes full use of every minute. Every second, everyone is killing.
About Apex Legends Feedback
Community Highlights
Recent Discussions
- 8 hours ago
シア
Solved2 days ago