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@BettercallSu Interesting idea, but it would cause the issue of larger teams stomping on smaller teams. Even though the game would end with every player on one team, I don't see how it would be fun to be killed by 4+ player teams.
Furthermore, it would just encourage players to team up more in matches, (getting 9+ man teams from the start), and to grind badges/stats. (Which would mean that badges and stats should be locked).
There's also the issue of betting, (which I can see being a problem for players in Belgium).
Belgium has laws in place against gambling, (and betting is a form of gambling). Players may not be spending real money to bet, (like how we can buy loot boxes), but I don't think the law would care either way. Assuming the betting system goes against Belgium's laws, this would end up casting out Belgium players from the mode, (which wouldn't be fair).
On the contrary, it can even start with one person per team. Teams are formed through kills, rather than being told how many people make up a team. Each team starts with one person, and teams are gradually formed through continuous kills.
My starting point is based on my understanding of this shooting game. However, you can see from the reply below that a player thinks this is a survival game, which I believe is a fundamental issue. If you think it is a survival game, then there is no way to discuss it because all the viewpoints are based on the premise that this is a shooting game.
We just need to ask a few questions.
First, is this a shooting game? If so, should we encourage kills and high damage?
If so, then let's see if the above team formation method can encourage high kills and high damage or not.
This is a very direct and clear way.
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