@Adendon wrote:
@EA_Blueberry Could you settle this for us? Thanks!
Personally, I like where Octane is at right now but at times do feel like Pathfinder has a little more versatility. When you get towards the end of the game the need to run faster becomes more limited.
My thoughts:
- Slightly increase the amount of health that gets taken off when you stim but make the regen faster
- Reduce the cooldown on the jump pad OR leave the cooldown the same and give an option to throw down a second jump pad. That way you can jump from building to building.
Only potential issue I see with the second jump pad is when you combine him with Wattson and Caustic. I love throwing the jump pads right outside doors to make it harder for players to come in (or even inside of a building right around the corner where they might not see it). If you were able to cover a second entry it might cause a balance issue, maybe.
I think it's important to always think about the makeup of your squad rather than just an individual contributor. If you combine Octane, Bangalore, and Wraith/Lifeline/Bloodhound, you'll have 2 players moving at faster speeds while getting shot at while you can create portals inside the smoke to evac, or heal within the smoke with lifeline. Aggressiveness would be the key with Legends that are fast, IMO. Go with the SMGs or Pistols that can use digital threats so you can pop your smoke at enemys and rush them.