Forum Discussion
Professional players only care about the community in so far as they watch and support the league rather than still enjoy the game by themselves. The typical results are but not limited to: Stale metas because they don't feel like adapting, game balance done to their liking to create metas which may not suitable for the majority of the playerbase and an increase of insufferable clowns that break and bend the rules however they like. Hell in OW its nowadays a practice to witch hunt and dox people with an impressionable child army just because of an opinion on social media, Blizzard of course being completely cool with it.
- 5 years ago
@BigBlackCausticAh I agree with these statements. I don't really give "pro gamers" my backing with "their" complaints... I mean, we all are valued players- and our voices should be heard just as much as theirs. I see complaints made from "pro's" but I'm thinking... "Who, of everyone playing this game, have a full-time job gaming?" League of Legends has such a high skill ceiling that they have to constantly change the meta and make adjustments because there's so many "pro's" and casual gamers playing the same game. At least in Apex Legends, I can still compete with those skilled sharpshooters -but just in different ways; And without getting destroyed by a "20-hit combo" so-to-speak.
(I got off on a tangent sorry...)
- 5 years ago
@StarMystroIm not saying they shouldn't be valued or even disrespected. And data from pro leagues are definitely a good point to consider when it comes to balance changes.
I'm saying that if the support by devs/publisher goes a little to far then the leverage could be used in ways that ultimatily harms both the community and the game itself. No one wants a game thats more fun to watch in pro leagues than it is to actually play like OW, not to mention Jeff, in his almighty wisdom assumed that every streamer and OWL pro is automatically so holy and righteous that Jesus isn't even any competition and allows them to do literally whatever they want including doxxing and harrassment (just don't have any political opinion that would make China label you as an undesirable and you'll be fine).- 5 years ago@BigBlackCaustic Lol I see your point. A good 'balance' without tipping too far in the favor of few.
- 5 years ago
I see your point, but also that was not the point of my post. I do agree that pros running the scene would be a bad thing, but they would not earn any revenue from these skins. Only the teams would earn the money, therefore enabling them to invest more money into the game. I have seen this benefit games in a huge way. Smite is an example, if you haven’t heard of it, it is a small not very know MOBA similar to LOL. They started putting team skins in the game and it was a huge hit, multiple players were buying the skins and this allow them to put more money into developing the game and also up the prize money for tourneys. All in all, I just want the game to grow, with more money put into the game by organization will grow the return from tourneys. This could attract more pro-players which can have a strong influence on how popular the game can become. A simple way to Implement this is by creating skins for the legends used by the winning team of the world tourney for that winning team. Thank you for your reply.
- 5 years ago
@Cody243243243 Perhaps... you make a valid point. Such popularity could enhance the longevity of our game. For the sake of a common goal, I agree with your statement.
You mentioned League of Legends- I myself played it quite a bit back then. DOTA was very similar- not a bad game! It actually came out before LoL, but because LoL was more popular...