Over Buffing the "Least Played" to force players to play them DOESN'T WORK
Nerfing Pathfinder while OVER buffing all other characters to basically FORCE us to play the "least played" Legends is rididulous.
I think it actually puts off a lot of people because we ENJOYED playing with say our Main Boi Pathfinder, that's what we liked about the game and why we liked the game.
Now he's not as fun, so why would we want to play legends we are just completely and totally uninterested in?
This is such a troublesome mentality for developers to have I think.
Trying to REMOVE fun from your game, and forcefully incentivise players to play characters they don't want to play doesn't work.
Players like that will just NOT PLAY your game.
So please stop with the fun killing nerfs.
Buff the others, but NEVER nerf the fun š
FUN is why we play.
And I think players will have a very negative reaction overall to being told by so many nerfs and buffs all the time what they should or shouldn't like to play.
They already liked your game... why on Earth would you destroy those aspects of it š
I don't get it.
And no, I won't play Bloodhound or Crypto or Gibby. EVER.
I have 300+ kills on all of them, so I've tried them and they are completely uninteresting to me and MANY others no matter how many buffs you give them.
Keep nerfing the ones people like and those people won't play the "least played", instead they won't play ANY legends at all.
Keep that in mind please š
Also:
About Season 6 Changes to Pathfinder + SUGGESTED changes - Skill Loadouts & certain Destructible walls
10 second decrease on his Ult from using beacons...
Did anyone actually playtest this?
It's a shooter game... we don't want to spend time doing things like this 6 times EVERY game for a maximum of 60 second ultimate cooldown rate. People will try this, realize it's not fun to chase beacons instead of playing the actual game (which is about SHOOTING).
Why are you building your game to be about this kind of stuff and things like crafting?
Your game needs to be focused on what will elevate and rejuvinate main focus of the game: the gunplay and tactics.
Like say skill loadouts for all legends or certain destructible walls of buildings etc.
Let us blow out a wall of certain materials on all building structures with nades, like say base floor walls on Sorting, while steel beams and base structure remains. This + Alternate Skill Loadouts for Legends and Boosted Skills (sacrificing one skill to boost anothers power or cooldown) would be much better additions.