Forum Discussion
5 years ago
@Hovado420 I was thinking of making his ult a tether effect. He activates a mode that has a timer (similar to bloodhound ult) that massively reduces his grapple cooldown as well as allowing his teammates to "tether" to him one time as he grapples by pressing the action key on him. This way he has massively improved team mobility, and his current unique passive of lowering his ult cooldown permanently after beacon scans would be far more useful. His character would center entirely around his grapple.
5 years ago
It sound interesting, but I think it's a bit problematic to use for example in combat. Maybe I don't know exactly how you mean it. I play for him even now and it suits me well, except for the cooldown of the hook. Learning hook tricks is the most funniest thing players can do in the game in my opinion and it's very powerful, if they learn it
- 5 years ago@Hovado420 basically what I'm saying is he goes into an ult mode like bloodhounds ult that reduces his grapple cooldown from 25 seconds to a much much quicker cooldown. While in that mode teammates can tether themselves to him once by clicking square (or whatever the keyboard varient is), so that when he uses the grapple they are also propelled in to the air with him. Clicking square again unthethers the teammate and they cannot retether. This way you get the equivalent of season one pathfinder grapples while in his ult, and you get a far superior team mobility option (if the pathfinder is good).
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