6 years ago
Ping Based Matchmaking
Theres needs to be Ping Based Matchmaking. Roughly 5% of the players Ive went against have actually been from Britan & Ireland and the other 95% have been from: Spain, Russia, Japan, Sweden, Germany,...
You talk the up most amount of balls. I have videos of people lagging hard, shooting round walls, extremely hard to hit etc. Then when I have a look at their profile, they are from a foreign country. Obviously you testing with a VPN on different servers with a high ping is going to give you the advantage and you wouldn't see it.
The difference between you and me is that you assume a hypothesis to be true only because you think its common sense, because you "feel it in your gut" whereas I actually test my hypothesis before I make up my mind. I have also seen players lagging on my screen, and Ive also experienced noregs hits....Doest that mean that immediately can draw the concussion that this happens because that enemy player has high ping? NO...
What you dont seem to realize is that the only reason why we did these tests was because we had the theory, just like you, that it was high ping that caused all these problems, but after we tested it, we came to the conclusion that that wasnt the case.
Like I said, "shooting around corner" (and getting shot around corners) is a thing when playing with high ping due to the client sided hit detection but its NOT harder to hit a player with 200 ping and his movement wont stutter on your screen. That being said, it can ofc be SOMETHING ELSE on the enemy client side that causes this, something that may often be linked to high ping players, like unstable connections or fluctuating ping etc. It can ofc also be a combination of many factors (enemy ping, your ping, lagging server etc) but JUST playing with stable 200 ping wont make a player with 20 ping have a hard time hitting you or affect how your movement appears on his screen. That is all am saying.
And just to be clear, we didnt just play squad with VPN against other squads, we played AGAINST each other, both in the firing range, and also a couple of games when we got into the same server and dropped far away and fought each other with different pings..
@Babbediboopi So basically you teamed online (cheating) to find out something you couldn’t possibly get correct results from... You don’t know what you are talking about I suggest you do some real research pal. I’ve played on teams where one player has high ping and we can see them teleporting, that is because the server doesn’t know where they are... How do you not get this....?
Unreliable/sporadic latency is the bigger problem, and is the cause of warping.
It tends to occur on connections with high hop counts, and that travel over highly congested/over subscribed links.
It can of course be artificially induced, though I doubt anyone would go to the trouble of doing it for competitive advantage.
It's kind of ironic that my 1st thought upon reading the title was "what a daft idea".
However I then thought back to my days of playing Quake 2 & 3 over a 56k modem, and the stark difference between LPBs (40-100ms) and HPBs.(150-250ms).
Back then a "fair" match-up was one between players of equal ping; nobody had even considered matching equally skilled players together.
For good reason too; if you stop and think about it, matchmaking by skill is an absurd idea, as all things being equal, such match-ups can only be decided by luck.
Of course game design that puts 'luck' front & foremost is EA's modus operandi, so it's no wonder it's found its way into Apex.
Next feature; Premium Currency to bypass SBMM.
"Pay to have worse opponents" isn't "Pay to Win"..... righhhht? 👿
You obviously don't have a clue about Ping Based Matchmaking too. You literally only seen what you wanted to and rambled on about the biggest load of balls. You need to re-read the whole conversation and then come back to us.
You talk the biggest amount of non-sense. Everyone knows that High Ping Players cause lag. It has been this way for a very long time, across all online games. You basically cheated to get results anyway. Like I said before, you obviously didn't see any difference because you used the means of cheating. Also, firing range runs off of your own connection not the server, so that can not be included in the tests. I suggest you go back and do more research because you are literally just using big paragraphs and big words so you don't sound as stupid as you actually are. Anyone with common sense and knowledge of online gaming will be able to see through your bullcrap. Also, the only people who argue that high ping doesn't affect gameplay are usually the ones that do use it for an unfair advantage. If you do more research, search up games that kick you if you go over a certain amount of ping because long behold, it causes problems.
@BabbediboopiI don’t really thing its entirely server ping, but also a mix of a players internet speed or hardware
For instance I used to play on satelite Internet on roblox and a few other games when I was little and well 900-1200 constant ping was the best I could get no matter what game I chose... and anywheres between 1.5-3k+ ms ping on games that required a huge map to load, so you could imagine players with faster mbps will not lag as bad as players with lower mbps this depends on their subscription with their internet provider or what is available in their area , also sometimes outdated hardware can cause your game to lag and your character to barely move with incorrect video settings for instance settings higher than you are able to run so you can expect them to appear laggy as hell on any other players screens as well
I do think sbmm and the servers are another factor to this issue though, usually at night I get teammates speaking spanish, japenese, thai or something Russian etc, and I live in eastern us... i dont think much about the spanish as its common for mexicans to be in my area but All of the other languages I expect to be overseas