6 years ago
Ping Based Matchmaking
Theres needs to be Ping Based Matchmaking. Roughly 5% of the players Ive went against have actually been from Britan & Ireland and the other 95% have been from: Spain, Russia, Japan, Sweden, Germany,...
1. Apex may pick the best server based on your location but it is not 100% accurate all the time. I live in Ireland & theres multiple times where I have started the game up & its auto selected me to be put in Australia, New York, Sao Paulo etc.
2. Apex will auto select the server on start. But its extremely easy to pick another server & a lot of people do this to get an unfair advantage.
3. All in all after all of the arguing in this post with others, I still come to the conclusion that Ping Based Matchmaking needs to come to the game.
Honestly a better in my opinion idea would be to remove the ability to change servers on the client side. Dedicate some resources to better understanding the server errors in play now and get a stable server farm that actually functions. I play in the midwest US, and sometimes play with friends in England and France. We collectively stay on our own servers and I don't see them nor do they see me rubberbanding across the screen. Yet I play with someone in Oregon and sometimes I swear it is like watching an infinite wraith portal they move erraticly and somethings just seem off.
While in theory I do like the idea of ping matchmaking, when and where would the line be drawn? You hear now of people in diamond and predator lobbies in Australia not being able to get games. What happens to outlier countries and player bases when they are stuck playing against the same 60 or so players over and over. Just food for thought. I am not against it, just seeing the bigger picture of what I have seen in game and on the forums.
As far as testing high ping, I have tried changing servers a few times to high ping and no way would I say it is an advantage. Audio cues completely gone teammates and enemies teleporting around you. Not really an advantage in my book at all. If all 3 of your teammates went to high ping you would have no way to test it's effect unless there was an active kill cam so you could see what the enemy sees.
Bottom line on ping is the fact that it is higher in this game than any other I play an has not come down since launch. I would say one of the best implements at this point for UI they could do was offer an in game hud of actual ping rate. Fortnite had/has this and it makes it easy when recording fights to see if ping was playing a part in why you lost a certain battle or not.
I can't speak for anyone else, but I am getting sick of hearing shots landing seeing the splash effect of a hit marker yet no damage numbers only to leave a game and see 3 out of 10 shots hit.
All in all if this gets an implement in the future I hope they lock out the ability to change servers manually. Just saying.
The best thing to do, would be to look at how PUBG managed to take away Server Select & how they implemented Ping Based Matchmaking.
Also, I would not mind if I occasionally matched against people from other countries if the system of autoPing Based Matchmaking selected them to be there because there isn't enough players in that region. But constantly playing against people with 60+ Ping is a no go in my books.
Another thing that should come with Ping Based Matchmaking is a report system to report people who use VPN's to get around the Ping Based Matchmaking System.
+60 Ping would be a no go?
I live just outside of Minneapolis MN and my server is Iowa. I have excellent internet service and the best my ping rate is at launch of game is 38, more likely 56. The next region is 60-70. So having a cap at 60 would region lock me. And I would assume it would region lock alot of people.
I stand by what I said earlier, the resources need to be allocated to fix the server issues and hit reg issues,(which I am sure are server related in discrepancies in ping and what not).
These ping rates we go by are what show up on the load in screen, so in game I am going to assume the numbers are worse. Which is why it would be great to have an in game monitor hud display of real time ping. Judging by some of the characteristics of opponents I am going to say I see some serious spikes in ping throughout my games.
@mastiffslinger wrote:+60 Ping would be a no go?
These ping rates we go by are what show up on the load in screen, so in game I am going to assume the numbers are worse. Which is why it would be great to have an in game monitor hud display of real time ping. Judging by some of the characteristics of opponents I am going to say I see some serious spikes in ping throughout my games.
Much *much* worse if independent analysis is to be believed; latencies approaching 300ms are typical for those playing with a 50ms ping.
@TheJumpingJawa @mastiffslinger
The reason why I say that 60+ is a no go is because like you said @mastiffslinger , once you load in, your Ping could be much higher that your idle Ping. And Ping Based Matchmaking is basically Soft Lock Region Locking.
IDK about 100ms being sensible; I have 7ms to frankfurt, 100-110ms to USA servers. I get hit through closed doors, lose peeks all the time (sometimes without even seeing people), get rekt by havoc even though I LoS it super fast... if I play on the 7ms servers... the moment I go on 100ms USA servers I am the one who wins the peek, chases down guys and PKs them through the gap as they close the door... or did they close it from their perspective already? 🙂
Low latency should be something you want; even 40-50ms vs 10ms was a huge deal back in the day. If they do a ping cap, then they should also provide EA vpns, to raise your ping to the exact cap, that way at least we can get an even playing field for all.
@notCatnipIve been wrecking alot of players with havocs lately since they made it have a built in turbo and built in extended mag it’s actually better than R-99 sometimes early to mid game when everyones in whites/blues and it also has reduced recoil
It seems everytime I see a player thats really laggy with high ping they always end up as the kill leader in the end because nobody can hit them, there was a really laggy path earlier and I destroyed him with spitfire just because it had so many bullets to keep tracking him and he watched me for 5 mins thinking I was hacking or something but that was a good match for me though I was killing everyone between spitfire and wingman XD i had like 7 kills when I left the mirage boat area as a solo ._. I really wish we would get permanent solos already it seems like the only time I do great is when im alone but sometimes I mess up big time aswell when im alone because I speed around so fast and slide jump right on top of a full team