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I agree with OP, as I have written here
The individual level per Character idea is great!
Frankly, I wasted a bunch of Crafting mats on 2 trackers, because I figured the non-character-specific trackers were account wide... I was wrong ☹️
So now, with only 1 pack per two levels past 20 and none of them ever containing materials - I cannot actually save up and buy the skins I want.
I would even be fine with paying 5 bucks for a few skins, but I can't. This is my main concern. You can make it super grindy - thats all fine. Its a free to play game.
But if the only way to spend money is on packs... sorry I wont buy any. If I can buy skins directly with premium currency, that I might do. But none of that gambling *.
Yes im sure players who hit lvl 100 after like a week have a full time job, friends / family , sleep for about 8 hours a day and still have enough time for other hobbies.
Maybe their day just has like 40 hours , mine have 24 ☹️
But anyways, no offense. Just consider the devs cannot and will not put much effort into the 1% players who spent so much time during the frist weeks of the launch and give them some time to catch up , there are way more important things than rewards for the few players with much time like the sick amount of people with random crashes, not being able to install the game, fps drops and connection issues.
- 7 years ago
@FckTwitchPlebs wrote:Yes im sure players who hit lvl 100 after like a week have a full time job, friends / family , sleep for about 8 hours a day and still have enough time for other hobbies.
Maybe their day just has like 40 hours , mine have 24 ☹️
But anyways, no offense. Just consider the devs cannot and will not put much effort into the 1% players who spent so much time during the frist weeks of the launch and give them some time to catch up , there are way more important things than rewards for the few players with much time like the sick amount of people with random crashes, not being able to install the game, fps drops and connection issues.I haven't hit 100 and believe the OP said they haven't either, but we're trying to look ahead to address issues before they grow to impact many more. There will always be hardcore grinders that streak ahead of everyone and while it impacts them now there will slowly be more and more left in the same boat. Additionally if those who haven't hit 100 yet are aware of the lack of rewards that lie ahead it would likely discourage many from wanting to continue the grind... This is why it's important to see this as constructive feedback and provide additional thoughts. Player engagement and retention are both highly important as is stability IMO. Yes, stability issues drive players crazy and may force some away, but that is something that most know will be addressed and many will endure the growing pains associated with them in a new game. However, a failing long term structure will erode a player base and leave you with a stagnant game where stability is of little concern when there's very few playing.
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