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I agree with OP, as I have written here
The individual level per Character idea is great!
Frankly, I wasted a bunch of Crafting mats on 2 trackers, because I figured the non-character-specific trackers were account wide... I was wrong ☹️
So now, with only 1 pack per two levels past 20 and none of them ever containing materials - I cannot actually save up and buy the skins I want.
I would even be fine with paying 5 bucks for a few skins, but I can't. This is my main concern. You can make it super grindy - thats all fine. Its a free to play game.
But if the only way to spend money is on packs... sorry I wont buy any. If I can buy skins directly with premium currency, that I might do. But none of that gambling *.
Each character has a 5/15/50/100/150 win badge.... i noticed that the other day....
I'm working on my "Get 10 wins on every character badge."
To me... i think if they just added more levels? or kept the badge that indicates your level evolving... that would be enough...
As i would like more skins or apex packs for leveling up ... i dont feel like they should be giving us anymore apex packs... its free to play and their buisness model works off the skins....
and having them make "Free" skins would only mean we're taking away time/work from other tasks they are doing....
I for one... WOULD RATHER HAVE NEW LEGENDS... 1-2 months new legend... consistently and i would drop 20 bux everytime a new legend came out....
I think the dev's time should go into that , and or new map... but stuff that effects game play
I would assume most agree with that >🙂>
<3
Btw, ive been level 100 for a minute... i bought both characters with ingame money and i have 63k in game points, which is the max... you dont get anymore after that xD
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