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DrWizardo
12 months agoSeasoned Ace
@Zulkiers While I miss with grenades rather often, having 100-bangers with the frags isn't all that uncommon. Also hitting with a grenade for damage that actually matters instead of something players just brush off in a battle is a huge "the feels good" point, at least for me. The thermites do an extremely poor job at damaging players when used offensively, and an even poorer job when used defensively. They are visual clutter and deterrent for very low hp players at best.
If Respawn were to switch out some grenades, the thermite would be the first pick for me.
If Respawn were to switch out some grenades, the thermite would be the first pick for me.
Zulkiers
12 months agoSeasoned Ace
@DrWizardo
If anything, it just needs to be a little wider, not more damage.
Then it'll have a better hit rate.
And will break the leader boards in amount of damage dealt by specific grenades because it gets to hit more often than the other two, and for more than the other two.
If anything they are gonna nerf it, not buff it. That'll be sad, but that's how effective it is vs the other two.
Speaking of, I find arc stars more effective than frags because:
Direct hit, sticky nade.
Frags and arcs do 5-15 on average, half the time missing completely.
Arc will stick on direct hit, guaranteeing 75 on detonation.
Therms deal 25 on initial hit (5 ticks of 5, or something), and stack flame on targets sitting in it, forcing them to escape if they don't want to burn to death. Average damage 35.
If anything, it just needs to be a little wider, not more damage.
Then it'll have a better hit rate.
And will break the leader boards in amount of damage dealt by specific grenades because it gets to hit more often than the other two, and for more than the other two.
If anything they are gonna nerf it, not buff it. That'll be sad, but that's how effective it is vs the other two.
Speaking of, I find arc stars more effective than frags because:
Direct hit, sticky nade.
Frags and arcs do 5-15 on average, half the time missing completely.
Arc will stick on direct hit, guaranteeing 75 on detonation.
Therms deal 25 on initial hit (5 ticks of 5, or something), and stack flame on targets sitting in it, forcing them to escape if they don't want to burn to death. Average damage 35.
- DrWizardo11 months agoSeasoned Ace
- MrGreenWithAGun11 months agoNew Ace
thermites are primarily used to deny pathing.
frags are primarily used to create damage and this can be significant when used right.
different roles, no comparison.
- DrWizardo11 months agoSeasoned Ace@MrGreenWithAGun And I state that thermites are bad at what they do.
The intimidation factor of flames on the ground is meh, the effect meh, the time meh, the use meh... Also when you offer usage there is comparison in value. Is this item useful? Is it likely to be useful?
To me the thermite is underwhelming and needs to be looked at.
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