@EA_Barry
Hi there Barry,
As another poster @NoSimpsAllowed so eloquently put it:
"...since the POPCNT issue was fixed on Anthem many CPU's which do NOT meet the minimum requirement still can launch and successfully play the game.
So the simple question based on the information above is "Why" has Anthem been patched and Apex Legends has not for the same issue? Why can Anthem be played on "below" minimum requirement CPU's but Apex Legends can not?"
Better yet, can you pass along a definitive statement from Respawn or the lead Producer on EA's side saying:
"It is absolutely impossible to patch POPCNT retro-compatibility into Apex Legends to allow the affected CPUs to launch the game,
and it will never, ever happen."
Because right now:
1) I'm actively playing 2018/2019 AAA game releases - including an EA game - that did tweak their compilers and patched the POPCNT requirement out, allowing affected users to engage in the games, and
2) I can play all of Apex Legends' current competitor Battle Royale games at full bore 60fps/native 1080p on High settings. All of 'em, 2019 releases included. Even those with arguably more technically demanding complexity and visuals, and higher system requirements than Apex.
- Yet I cannot even launch Apex (on the aforementioned PC) due to POPCNT's hard presence.
I would need a programmer at Respawn or a tech lead at EA to literally spell out the reasons why it's not feasible.
Not a past tense "because the system requirements" cop out, but rather an actual detailed explanation why a future patch isn't possible.
Then we'd be satisfied - and quite appreciative, actually.
Thanks,
-RG