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I understand why people would want some kind of reward for dealing tons of dmg but at the same time can I see alot of problems with awarding substantial RPs for just dealing damage. It would increase the incentive to farm damage from a safe position and decrease the incentives to make a call to hard-push the enemy squad, for instance when one or two of the enemy's shields are broken.
And I would personally hate this change in the META. Nightmare scenario would be 5-6 squads standing far away from each other, maybe fortified with Watson/Caustic traps, just farming RPs by trading damage and everyone super reluctant to actually go in for a squad wipe.
Ive always said that the big damage dealers will ALWAYS IN THE LONG RUN get more RP gain than the small damage dealers.
- 5 years ago
@Balladalidila wrote:I understand why people would want some kind of reward for dealing tons of dmg but at the same time can I see alot of problems with awarding substantial RPs for just dealing damage. It would increase the incentive to farm damage from a safe position and decrease the incentives to make a call to hard-push the enemy squad, for instance when one or two of the enemy's shields are broken.
And I would personally hate this change in the META. Nightmare scenario would be 5-6 squads standing far away from each other, maybe fortified with Watson/Caustic traps, just farming RPs by trading damage and everyone super reluctant to actually go in for a squad wipe.
Ive always said that the big damage dealers will ALWAYS IN THE LONG RUN get more RP gain than the small damage dealers.
The damage would be capped at 1000, just like kills are capped at 5. It would hardly change the points at all, except in the case of kill stealing
- Balladalidila5 years agoSeasoned Ace@areallivehuman
Yeah but like I said; If you could get 5 kill/assist worth from just dealing 1000 dmg, EVERYONE would literally just stand far away from each other, trading dmg until they capped their RP gain and THEN go for the kills. There would be no incentives at all to take the risk to go for a hard push to wipe a squad.
If RP gain from damage dealt would be a "bonus way" to gain RP apart from the normal RP gain from kills/assist, I think that 1000 dmg would rather be worth in the ballpark of 1 kill/assist.- 5 years ago
@Balladalidila wrote:
@areallivehuman
Yeah but like I said; If you could get 5 kill/assist worth from just dealing 1000 dmg, EVERYONE would literally just stand far away from each other, trading dmg until they capped their RP gain and THEN go for the kills. There would be no incentives at all to take the risk to go for a hard push to wipe a squad.
If RP gain from damage dealt would be a "bonus way" to gain RP apart from the normal RP gain from kills/assist, I think that 1000 dmg would rather be worth in the ballpark of 1 kill/assist.See the graphic I added to the main post, but it's not a replacement. The kill/assist points get cut in half, and the damage supplements the amount that was taken away. If there's 12 squads left and you deal 200 damage and get 1 kill/assist, you would gain 10 points. With the current system, you would still gain 10 points in that scenario. If you dealt the 200 damage but didn't kill anybody, you would only gain 5 points.
Another example: if there are 12 squads left and you've jumped in and hit the last bullet on all of your squadmates' kills and have 5 kills but only 150 damage, you'll gain 25 points as opposed to the 50 you'd gain currently.
I see your point, but I don't think the majority of people would change their gameplay over it. My average damage dealt per kill is 300, so my points would, on average, not really see a difference. Would I pick up snipers more often? Maybe, but sniping is a play style I enjoy. The people who like to push fights aren't just going to stop or wait to run up that damage counter.
Would you change your play style if this change were implemented?
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