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Yeah but like I said; If you could get 5 kill/assist worth from just dealing 1000 dmg, EVERYONE would literally just stand far away from each other, trading dmg until they capped their RP gain and THEN go for the kills. There would be no incentives at all to take the risk to go for a hard push to wipe a squad.
If RP gain from damage dealt would be a "bonus way" to gain RP apart from the normal RP gain from kills/assist, I think that 1000 dmg would rather be worth in the ballpark of 1 kill/assist.
@Balladalidila wrote:
@areallivehuman
Yeah but like I said; If you could get 5 kill/assist worth from just dealing 1000 dmg, EVERYONE would literally just stand far away from each other, trading dmg until they capped their RP gain and THEN go for the kills. There would be no incentives at all to take the risk to go for a hard push to wipe a squad.
If RP gain from damage dealt would be a "bonus way" to gain RP apart from the normal RP gain from kills/assist, I think that 1000 dmg would rather be worth in the ballpark of 1 kill/assist.
See the graphic I added to the main post, but it's not a replacement. The kill/assist points get cut in half, and the damage supplements the amount that was taken away. If there's 12 squads left and you deal 200 damage and get 1 kill/assist, you would gain 10 points. With the current system, you would still gain 10 points in that scenario. If you dealt the 200 damage but didn't kill anybody, you would only gain 5 points.
Another example: if there are 12 squads left and you've jumped in and hit the last bullet on all of your squadmates' kills and have 5 kills but only 150 damage, you'll gain 25 points as opposed to the 50 you'd gain currently.
I see your point, but I don't think the majority of people would change their gameplay over it. My average damage dealt per kill is 300, so my points would, on average, not really see a difference. Would I pick up snipers more often? Maybe, but sniping is a play style I enjoy. The people who like to push fights aren't just going to stop or wait to run up that damage counter.
Would you change your play style if this change were implemented?
- Balladalidila5 years agoSeasoned Ace@areallivehuman
Ah I didnt see that graph and I actually think its an interesting idea for the devs to pick up on (I dont really like the assist system right, especially when you play in in D3+ when every assist is crucial) but it would ofc need alot of balancing and tuning.
One "problem" off the top of my mind that might cause a lot of unexpected balancing- and meta change issues with such system is ofc that "X damage" isnt the same early game as late game. So to summarize; it would be very easy, almost unavoidable, to fill up your DMG quota worth of RP gain in late game fights but much harder to do so in early game fights.
Personally, I would probably have changed my play style a little, like making sure to farm 1000 dmg before taking risks hrm.. But anyhow, I like the general idea of such system.
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