possible fuse buff 2
so i have done one of these for fuse before but i do feel they were very op still knowing that he has a low win rate and that i dont think that his recent buff will do much i wanted to give some more possibilities for the devs if you really wanted to.
1. the first of these is to do with his passive. firstly i like that he can carry more nades keep that however id like to add an addition onto this. when he fires with a single shot gun or maybe a charging gun like triple take or 30 30 it will have a slight explosive effect to the ammo that is shot from them. i feel this would be better off for stuff like the g7 scout and weaker pistols and would give him slightly more viability.
2. this is to do with the ult. this is the major down fall for his kit at the moment as it just doesn't do a good job at capturing at all. so i have a few ways to improve it. first is that it instead creates two rings the current one and one that appears further out this will make it a lot harder for enemies to escape
3. another way in which this could be better off is concerning how the ult is fired. rather then fire it upwards fire it directly forward or maybe in a very different way so it damages before it even creates the ring
4. my final way is similar to the first ult idea only the complete opposite rather then creating another ring it fills the current ring up with fire. either at a delay or gradually letting the fire from the current ring spread inward it doesn't have to be a glorified thermite so give the fire from this ability some unique properties.
my main focus is to try and find ways in which he can either do more damage or find a way to make sure no one can escape that ult at all which for fuse i feel that is what he needs majorly to be a pure trapper
@House-of-crimsoni do like all these suggestions, i prefer 2 over 4 but both could work, my suggestions are anyone hit with fuse tactical is tagged(like bloodhound's scan) for a few seconds or it makes them take 5% damage from all sources for 10 seconds or something.
the issue with balancing him is they cant make his abilities do too much damage so my idea is give his abilities some form of utility even if its not much utility
EDIT: just one more suggestion maybe the radius of the KC being increased, its mostly pretty easy to avoid, not too sure on the radius compared to valk's tactical for example