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xfunax's avatar
xfunax
Seasoned Scout
9 months ago

Proposal for a tuning concept for gamepads (Amended 2025/04/23 )

I have edited the sentence to avoid any misunderstanding.

  • Basically no adjustments are required other than aim assist. However, if there is a phenomenon where the recoil of the weapon is nullified by aim assist, please adjust it so that the recoil occurs even with the gamepad(I don't think aim assist is there to nullify recoil).
  • If there is no significant difference between the median ranks of gamepad players and keyboard/mouse players, then we assume that the strength of the aim assist is not a major issue.
  • There is no need to adjust weapon performance to make it easier to use with a gamepad. This is because the aim assist adjusts the difference between gamepad and keyboard/mouse. And favoring gamepads will result in the mass production of players with no skills (including e-sports players).
  • There is no need to adjust aim assist by comparing the strength of keyboard/mouse and gamepad for top E-sports players. However, it is good to take the opinions of top professionals into consideration. One example of what not to do is strengthening aim assist because a top professional player's keyboard/mouse is too strong. This is because it is entirely through hard work that keyboard/mouse players become strong. If gamepads are too strong, then aim assist needs to be weakened (we assume that this decision can be made based on the rank distribution of gamepad players and keyboard/mouse players mentioned above).
  • There is only one reason why you don't need to adjust the gamepad if the keyboard and mouse are too strong. Because the best Apex player in the world will not be born from a player with training wheels. The reason for this is simple. The ideal world best player I imagine does not have a gamepad.
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