Forum Discussion
If, out of consideration for duos, the right for duos to participate in ranked matches is to be retained as before, duos should be required to bear some form of cost.
For example, give solo players the deciding power on whether to join a duo.
Alternatively, when a duo fills with a solo player, the duo could bear half of the participation cost, effectively paying the solo player for their contribution.
"Proposal: Prohibiting Duos in Ranked Matches"
No way. This would not be good for the game, the community and the company.
As the solo player if you get matched with a premade duo it is on you to play to their style or at least attempt to.
It is a team game and the duo has at least 2/3 of a full premade team, why should they have to bare an extra cost to play? Why should a solo player get a bonus for being solo?
I have to totally disagree with your proposal.
- Akipekopeko23 days agoNew Scout
・My Thoughts
I understand you want to oppose my proposal. However, your counter-arguments feel abstract and, frankly, like you're ignoring my points.
・Why I Feel This Way
I presented clear reasons for my proposal and its expected benefits, yet you didn't address any of them. You simply expressed your disagreement. Isn't that hardly conducive to a constructive discussion?
・Your Misunderstanding
You claim that solo players choose their situation, but that's incorrect.
Solo players absolutely do not want to be forced into teams with duos, nor do they wish to be complicit in duo boosting or smurfing.
Speaking for myself, playing in a full party involves significant fatigue from scheduling and intense communication, which is why I also play ranked solo. But I'm forced to play with Duos when I play Solo runked. It's a terrible situation when I'm trying to play solo for some casual enjoyment.
・Conclusion
I've outlined the concrete benefits if my proposal were implemented. If you believe there's an error in my reasoning, please point it out specifically. I'd particularly appreciate it if you could explain why my proposal would be bad for the game, the community, and the company.
- Asmodeus56622 days agoHero+
Sorry for the delayed reply. Been busy.
Like I said before this would not be a good idea.
Not allowing premade duos to play together in ranked and or pubs would not be good.
In affect when one of my friends could not make it to play we the other two would not be able to play together. This would impact me in a very negative way. I am sure there are a lot of other players would fall in the same boat.
If EA would do this they would lose a lot of players, which in turn would = less income which would mean less $ spent to improve the game. This would also mean less ranked players which would increase MM time and or MM quality as the skill gap of the players available would be greater because speed of MM takes priority over closeness of skill values. When you look at it this way it would be a loss for the players, community and the company.
Playing in a full team may or may not involves significant fatigue from scheduling and intense communication, That is dependent on the group of players themselves.
The presence of duos significantly encourages boosting behavior, thereby severely undermining fairness and competitiveness. The presence of duos does not encourage boosting nor impact the fairness or competitiveness of ranked play. As far as boosting goes report it if you see it. What would stop a one player in a premade squad of three boosting the other two? Solo's Duo's or premade 3 stacks are not the problem, the problem are players that cheat or boost.
- Akipekopeko22 days agoNew Scout
Thank you for your detailed response. Here are my thoughts on your points:
Points I agree with:
・It's possible the number of players queuing for Ranked as duos would decrease if this change were implemented.
・Playing in a full party can indeed involve fatigue.
・The root cause of cheating and malicious behavior lies with the individual perpetrators.
Points I disagree with, and my reasons:
・Decrease in player count and revenue:
Casual modes already offer duo-specific content, so the opportunity for duo play wouldn't be entirely lost. Instead, by improving the fairness of Ranked matches, it's highly probable that participation from solo and full-party players would increase, potentially more than compensating for any decline in duo numbers.
・Slower matchmaking and wider skill gaps:
If duos were removed, the matchmaking algorithm would be simplified, which should actually improve both matchmaking speed and quality. The current rank distribution, with 33% in Diamond and 22% in Platinum at the end of Season 25 Split 1, suggests that ranks might not accurately reflect true skill. A clearer representation of genuine skill differences (i.e., a healthier ranking system) would be a desirable outcome, not a drawback.
・Fatigue in full parties:
In competitive Ranked play, forming a full party necessitates schedule coordination and consistent, close communication via voice chat. The accompanying mental and time-based fatigue from this is unavoidable.
・Duos not encouraging boosting or undermining fairness/competitiveness:
Structural issues that facilitate illicit activities shouldn't be ignored. Duos inherently have a structural advantage over solo players in terms of coordination. While full parties are prioritized to match against other full parties, duos are often matched with solo players. This "duo + solo" mixed party composition in matchmaking is what creates a sense of unfairness for solo players and easily facilitates boosting and smurfing, making it a fundamental structural problem.
About Apex Legends Feedback
Community Highlights
Recent Discussions
- 2 hours ago
- 4 hours ago
- 6 hours ago
- 7 hours ago