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Akipekopeko's avatar
Akipekopeko
New Scout
2 days ago

Class Skill Balance

 

Assault Class has too many benefits from its class skills compared to other classes.

I understand the history of strengthening each class in sequence up to Season 24. However, currently, the Recon and Controller classes are disadvantaged in terms of their class skills. For a healthy balance, there should be both buffs and nerfs.

I believe a major reason for this imbalance is the disparity in the number of class skills and the ability to duplicate class skills through perks on characters from other classes.

The disparity in class skills isn't just about the sheer number of individual skills. We also need to consider that a single skill can have multiple effects. (For example: Assault Class's Battle Surge and Combat Reserves, or Support Class's Master of Revival).

Therefore, while the Assault Class appears to have 3 skills, it actually gains 6 effects. The Support Class has 2 skills but effectively gains 3 effects. The Skirmisher Class has 3 skills, gaining 3 effects. In contrast, both Recon and Controller classes only have 2 skills with 2 effects each.

Furthermore, the class skills for Recon and Controller can be duplicated by characters from other classes through their perks, such as Pathfinder, Alter, and Fuse. This further widens the disparity between classes.

 

Therefore, I request an adjustment to the number of class skills and a review of skills that have multiple effects.

I understand that creating new class skills would be difficult. So, in the short term, I think it's more realistic from a development cost perspective to reduce the number of skills for the classes that have too many.

You should prioritize improvements while gamers are still interested. Games that don't maintain interest won't survive.

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