Rampart will never be strong
game where apex is all about movement, shes basically the odd girl out. Her passive is pretty decent and could use more to it, but if you dont like running lmg's, than she basically doesn't have a passive.
Her tac is what makes rampart who she is, if used effectively, it can provide a lot of value for the team. Problem is that there's too many counters to her walls. Getting caught/ambushed by another squad, can't use her walls cause a good team will NEVER give you a chance. Most of the mobility legends can easily flank and out maneuver you, the walls are easy to shoot down in there current state etc.
Her ult has potential and is really good on paper, but that's the problem, its very underwhelming. The fact that you're a sitting duck with limited turning makes shiela feel worthless unless in very specific scenarios such as 3rd partying another squad.
Honestly maining her is fun cause of her personality but playing solo queing in pubs is rough. Imagine being called a bot just for playing her or randoms blaming me for their deaths cause they would "still be alive" if I just picked any other legend.
How would I buff her? Add on to her passive and allow us to upgrade attachments by picking up 2 of the same types up to lvl 3, her walls need more hp when building and when they are deployed so they can be used for longer. Her ult needs versatility, idc if I can only move slow with shiela ill take it. Also remove laser and allowing everyone to see her walls and turrent on the map its unnecessary.
I know some people will called that "op" but try playing her in her current state? You'll laugh at how hard she is to use just to outplay average players. Good luck trying to solo que with her in plat3 and up cause most randoms or duos will assume every fight is a 2v3 just because I pick her, but atleast I get to become their punching bag when they do something stupid smh.
I not saying make her op, just give her kit more survivability and more versatility.
- @soccerking122
My suggestion to making her better would be something like this:
Passive:
LMGs have more ammo, as usual, but she is able to convert ammo into another type, (besides Heirloom tier). With converting ammo, it would only occur when she runs out of, say light, and still have heavy on her. It would only convert as much needed for the reload, but converting ammo will take slightly longer than a normal reload. This is so she can in "theory" keep running LMGs, but in she could run any gun.
Tactical:
Walls go up slightly faster, only the top half ever breaks, and the top half can recharge. Rampart is a legend meant to hold positions like Caustic and Wattson. She's pretty useless if people can instantly break walls. If only the top half breaks, then it just removes amp firing until it regenerates. Removing and replacing the wall would just redeploy that same wall, so it would still have to recharge. The idea is to let her be able to defend her team like she's suppose to. Her walls are designed to be "pre-placed". This doesn't help in 99.9% of situations.
Ultimate:
Shelia should be able to turn around more, maybe 360, but only does the good high-end damage if you're shooting through apt cover, otherwise it would do less damage, this is so turning around isn't like an R-99 no scope problem. The turret should also be able to move side to side to allow for strafing, around the same speed as if you weren't on the turret.
All 3 of these should bring more power into her. She would be able to use guns better, defend easier, and be able to actually use her ultimate, and yeah, her turret and walls should NOT show up on the map. The red line should be slightly harder to see, and more of a red dot on where the bullets would hit, rather then a red beam. No one wants to stand in the open when they see the red line, making her ult useless. To allow for people a chance to survive, the damage should start low until it fully charges up. Scales with the wall. It might also help if hitting the person on the turret only does damage to the turret, (so you can actually use it), once the turret explodes however, the person on it and around it takes damage. The damage would only affect people who aren't on the same team as the person who blew it up. (This is so you can have a better legend but there's still a cost in using an ability) Also by keeping it from hurting teammates, it also stops people from getting toxic and blowing up their teammate.