Forum Discussion

soccerking122's avatar
5 years ago
Solved

Rampart will never be strong

game where apex is all about movement, shes basically the odd girl out. Her passive is pretty decent and could use more to it, but if you dont like running lmg's, than she basically doesn't have a pa...
  • Midnight9746's avatar
    5 years ago
    @soccerking122

    My suggestion to making her better would be something like this:

    Passive:
    LMGs have more ammo, as usual, but she is able to convert ammo into another type, (besides Heirloom tier). With converting ammo, it would only occur when she runs out of, say light, and still have heavy on her. It would only convert as much needed for the reload, but converting ammo will take slightly longer than a normal reload. This is so she can in "theory" keep running LMGs, but in she could run any gun.

    Tactical:
    Walls go up slightly faster, only the top half ever breaks, and the top half can recharge. Rampart is a legend meant to hold positions like Caustic and Wattson. She's pretty useless if people can instantly break walls. If only the top half breaks, then it just removes amp firing until it regenerates. Removing and replacing the wall would just redeploy that same wall, so it would still have to recharge. The idea is to let her be able to defend her team like she's suppose to. Her walls are designed to be "pre-placed". This doesn't help in 99.9% of situations.

    Ultimate:
    Shelia should be able to turn around more, maybe 360, but only does the good high-end damage if you're shooting through apt cover, otherwise it would do less damage, this is so turning around isn't like an R-99 no scope problem. The turret should also be able to move side to side to allow for strafing, around the same speed as if you weren't on the turret.

    All 3 of these should bring more power into her. She would be able to use guns better, defend easier, and be able to actually use her ultimate, and yeah, her turret and walls should NOT show up on the map. The red line should be slightly harder to see, and more of a red dot on where the bullets would hit, rather then a red beam. No one wants to stand in the open when they see the red line, making her ult useless. To allow for people a chance to survive, the damage should start low until it fully charges up. Scales with the wall. It might also help if hitting the person on the turret only does damage to the turret, (so you can actually use it), once the turret explodes however, the person on it and around it takes damage. The damage would only affect people who aren't on the same team as the person who blew it up. (This is so you can have a better legend but there's still a cost in using an ability) Also by keeping it from hurting teammates, it also stops people from getting toxic and blowing up their teammate.