Forum Discussion
As the OP I am one of the weak players, average 0.22 k/d ratio around my time in ranked matches. While in other games, like Overwatch, I reach that sought after 50/50 w/l ratio within my skill level, APEX does not give me that kind of a balanced battlefield. They seem to follow a WIDER match making idea. By purpose. Like, I have to deal with getting stomped 90% of my fights, and better players have to deal with mates beneath their skill level.
I decided to see this as a special quality in APEX. And live with it. For more thoughts on Silver players see also:
https://answers.ea.com/t5/General-Discussion/Sorry-there-are-true-Silver-players-in-the-game/td-p/8770284/jump-to/first-unread-message
Another thing that occurs to me is though you and I, and others in this thread, seem to want a 50% win rate (in games where that is possible - not sure what the BR appropriate equivalent is, average K/D of 1?) - in other games at least - this seems to be a source of common complaints. E.g. many players can't accept that they aren't just inherently better at the game than most other people (reguardless of their actual mechanical skill) and in cases where flat MMR systems eventually result in them settling at 50% is always taken as evidence that the matchmaking is garbage. Again - I sort of wonder if one reason that de-emphasising mechanical skill in RP calculations has some appeal for the developers because it pushes the point where progress seemingly ends (and for most players this will happen eventually - whether they like it or not!) further into the future.
- 5 years ago
@eyemessiah wrote:Another thing that occurs to me is though you and I, and others in this thread, seem to want a 50% win rate (in games where that is possible - not sure what the BR appropriate equivalent is, average K/D of 1?) - in other games at least - this seems to be a source of common complaints. E.g. many players can't accept that they aren't just inherently better at the game than most other people (reguardless of their actual mechanical skill) and in cases where flat MMR systems eventually result in them settling at 50% is always taken as evidence that the matchmaking is garbage. Again - I sort of wonder if one reason that de-emphasising mechanical skill in RP calculations has some appeal for the developers because it pushes the point where progress seemingly ends (and for most players this will happen eventually - whether they like it or not!) further into the future.
You say, developers want to sort of even the odds, in favor of mechanically not so skilled players? If yes, I find this a good thing, game is not so one-dimensional, widens the possibilities on how to play the game.
Mechanical skill stays the top thing in APEX, I think. Right, you need to be smart, too, you need positioning and movement, reading/knowing the map, reading your enemy, killer instinct AND some sense for your team. But, in the end, all that won't make much difference when you're hitting nothing with your gun or present yourself clumsy in close encounters. Thus, mechanical skill will always have the advantage. Which is totally okay.
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