Forum Discussion

Rimkus013's avatar
6 years ago

Rating system for teammates

To whom it may concern, 

I think there needs to be a rating system for teammates in ranked. To often you find a person that is gold or above that isn’t a team player or shouldn’t be in the ranked league itself. If at the end of the match you could just rate them on a scale of 1-10 on how much of a team player and if that rating system could play into the ranked system. 

7 Replies

  • @Rimkus013 ++++ There must be 2 options like
    • Good Teammate
    • Bad Teammate
    and when you start with randoms and you see his rating is more like " Bad teammate" just don't expect much from this player.
  • @OhhhBABYOhhh I would be a good teammate with bad skills XD i literally get lucky one game and get 5-10 kills then the next few games just trashy after that
  • OhhhBABYOhhh's avatar
    OhhhBABYOhhh
    6 years ago
    @FaIIenAngeI777 7 games in a row with players 1-30 level with 0 skills. Looks like you have to play only with friends even at basic matches.
  • @OhhhBABYOhhh Ya I guess but can’t put all the blame on teammates I just don’t understand why certain games I pop off left and right like a bot and others nah lol like earlier i was so lucky with pk i turned corner got spooked shot and insta wiped and there teammate shot me so i slid down the steps jumped and insta wiped him with headshot i had 5 people watching me for awhile XD thinking I was hacking or something then one day I picked up a Devo and got 8 kills, i usually only get 1-3 kills a game sometimes 4-5 Im no pro but just have pro moments rarely anyways my point is most people would say im a bad teammate because im usually garbage lmao
  • An honor system that progressively awards the players for being a good teammate is something that I strongly support. It will create tangible incentives for players to actually be a good team mate but wont directly punish players who choose not to be. Encouragement is a much stronger tool than punishiment imao.

    But I strongly disagree that your rating would affect the rank system itself, like pairing low honor players with other low, and high honor people with other high. The reason for this is that the only thing that will make it "fair" in the long run is that you randomly get paired with people that supposedly is at your skill range (equally skilled when it comes to playing ranked). And if it turns out, which I suspect, that the tendency to play solo minded=bad team mate and the tendency to play like the perfect team mate both are correlated to the players individual skills, then this would affect how teams "randomly" are put together. 

    Or to summarize: I think its a bad idea to allow the players to indirectly affect how the player teams are put together, which should be totally random within your ELO range.

  • Koochi-Q's avatar
    Koochi-Q
    6 years ago

    @FaIIenAngeI777Maybe then an alteration for the system that’s not only good teammate or bad, cause this tells you virtually nothing.

    An even more robust system would only needed to include another option. One rating for teamwork and one rating for skills. If someone scores high or ‘good teamplayer’ but low or ‘not very good’ for skills ppl know he’ll likely do everything to support but know not to expect many kills...

    @Babbediboopi I agree with you here that it should stay the way it is now but with the implementation of my system. So everyone has a fair chance. Except for pre-made squads, the basterds.... xD

  • @Rimkus013 This wont resolve anything this is why the game needs solos , in everyone’s head they’re always right and have no flaws..

    Had a random in non rank try blame me for him losing a 1v1 when he had level 3 gear a 301 lost to someone with a level 2 gear who was clearly better because the noob just stood there ads obviously missing ever shot while the pathfinder was strafing left and right while i was just in the back watching how it played out..

    Trash players who cant handle their own is the reason why this game has a issue with piggyback players.