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Re: An idea about how to properly nerf the wingman without making it useless.

I fail to understand what is wrong with having to do 7 body shots to down a fully kitted player with a headshot oriented weapon that has 12 bullets in its mag, literally doesn't miss the target if you're not terrible at the game because it's 100% accurate with no mods and lets you move around like you're nearly full sprinting while firing. There aren't that many weapons that down an enemy with a single mag in reality. Most can, but they require your opponent to be significantly out of position and generally also force you to stand still to reduce bullet spread or make you walk at a slug's speed so you're vulnerable too.

Something needs to go on the Wingman. And I want this game to have relatively high TTK so it's more skill oriented and less "wait for others to start fighting and backstab them for a guaranteed win" oriented. So the damage needs to be gutted, not the mobility. Let it be a high mobility hand cannon that pew pews people while you're a dodgy * with basically no attachments required. Just at significantly lower damage. Not 42 or 39, that's not a proper nerf. 30 damage is a proper nerf. 7 body shots isn't bad, at all, considering all its other perks.

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