Forum Discussion

Re: Bleeding Out Should be Adjusted When You're Respawned

@Astropithecus_93 The foot step audio is much harder to fix much like muzzle flash was. I do think the devs will do something about it one day. I also believe we'll have the options in our sound settings to lower our own teammate's footsteps.

But this bleeding out and getting respawned with a reset bleedout timer is something that can be easily updated.

Which is why I'm suggesting it so the devs can see it or a moderator on the forums can pass it off to the developer team which is what happens to most of these suggestion topics.

Some changes and feedback do make it. I've seen it many times.

3 Replies

  • Leo_the_Lion25's avatar
    Leo_the_Lion25
    6 years ago

    To add to this, when you get knocked, the timers are these:

    • 90 seconds
    • 60 seconds
    • 30 seconds
    • 15 seconds

    These timers don't reset when you get respawn. 

  • Leo_the_Lion25's avatar
    Leo_the_Lion25
    6 years ago

    I feel like this thread needs to be bump and sent to the developer team lol.

    Path Notes were good and the new Portable Respawn is awesome. After the event is over, the new Portable Respawn Beacon will be a normal item.

    Still, I think this is something to add to the Quality of Life changes. 

  • Leo_the_Lion25's avatar
    Leo_the_Lion25
    6 years ago

    I'm bumping this thread again because Season 6 lowered Armor Health and the Time To Kill is faster this season with some very powerful weapons.

    I think this change should be looked at and we can now craft respawn mobile beacons etc. This change will be a minor game changer if it ever goes live. Please consider making the adjustments when respawning our teammates back so they aren't punished when they're knocked again. 

    Thank you for reading.