Forum Discussion
30 Replies
- @Ionzur Stop nerfing R-99 and Wingman, those guns got nerfed hard and repeatedly, they did nothing to PK, the first nerf was on season 1 to the rate of fire and since then they literally buff it twice, removed one of those buffs and soft nerf it in the last patch, and the gun still OP, better than a mastiff in most situations and the only players that dont want the nerf are the same ones who abuse PK.
Is a gun with High reward low risk.
Needs a damage reduction by 2 in every pellet and increase the bullet dispersion. Not by .1 like the last patch, that was just a joke. - @Ionzur Did you even read the thread? This thing needs a hard nerf ASAP. Otherwise, thanks for sharing your opinion without reason 🙂
@SolitaryMassacreI I mean, isn't this weapon already nerfed?
- @Ionzur Mag size reduced from 6 -> 5.Increased reload time from 2.5s -> 2.65s.Increased reload time with empty mag from 3.5s -> 3.6s.Slightly increased the scale of the blast pattern from 1.6 -> 1.7.
That was nothing but useless, R-99 and wingman nerfs were far more aggresive, and PK is even more powerful than those weapons.
That's why this thread isn't finish, devs seems to love the weapon, they barely touch the stats. - @Ionzur Nope. It isn't nerfed. It gets changes made to it, but they do not account for a nerf. The gun's performance doesn't become any sort of changed.
@audiofilomx@SolitaryMassacre I get it now 👍
PK needs damage lowered by 2, reduced pellets from 11 to 10, ad 1x headshot multiplier at 38+ meters.
Just a friendly bump to remind EA this gun needs a nerf 🙂
Okay EA/Respawn, more and more threads about this gun being too OP, can you guys please do something? At least reply to one of the many threads with some ideas you have to balance this gun? I really think my idea is all it needs too. So it shouldn't be that hard to implement.
But please guys, pay attention to your fanbase.- @SolitaryMassacre It does get nerfed. Those are clearly nerfs, and it does affect the gun’s performance.
- @Leo_the_Lion25 The PK could use another nerf, but your idea would * it. One of those could take it down quite a bit, (not the headshot thing, which is a really good idea and could be used with the other two, maybe.) If you do both of the major changes, it would really destroy the gun and reduce it more to mid tier.
- @Sir_Named Anyone who in denial about the pk is an abuser of the weapon.
The changes puts it in line with the other shotguns except the Mastiff which will remain the best Shotgun.
Even Timmy said the PK does damage similar to the mastiff and there's no need to switch from pk to mastiff which is just dumb.
Once PK gets nerfed in the damage, best shot guns will be
Mastiff
PK and EVA-8 on the same level if PK gets a nerf by 2 damage and 1x headshot multiplier nerf added at 38+ meters
Moz dead last @Leo_the_Lion25First, I haven’t used the PK much recently, so I don’t “abuse” it. Saying that someone uses something just because they defend it doesn’t really mean much. I can defend whatever I want to, and I can defend stuff I don’t use. I’ve stopped using the PK because I can no longer get that sweet shot with 90 damage. I understand many people feel it should be nerfed a little more, and I think that’s fine, but you shouldn’t get too carried away.
Second, it is in line with the Eva-8, but it is supposed to be a bit stronger.
The PK can do similar damage to Mastiff, but even a full headshot on pk does less damage than full body shot on Mastiff. Plus, at longer ranges, you need to charge up the pk in order to actually get close to Mastiff damage.
The biggest nerf I think it would need is it’s range, as it can do more damage at a longer range (fully choked, that is) than the Mastiff.
The EVA-8 isn’t supposed to be as accurate, it’s main thing is that you can full auto it, or you can use the double tap to get a similar instant damage to the PK
What the developers want the shotgun list to be is
Mastiff
Peacekeeper
Eva-8
Mozambique@Sir_NamedHa, you make me laugh dude. If those are "clearly nerfs" then me putting a cup of water into the ocean is equivalent to me saying I filled the seas. The "nerfs" they did have absolutely zero affect to the gun. They keep doing all these nonsensical things to it without actually solving the problem. A nerf would solve the problem.
And the only nerf it needs is the one I recommended where I made the picture for it. It IS a shotgun, it SHOULD hit hard, but it is way to easy to hip fire and still hit hard. If I hip fire any other gun, I will get nowhere near the damage the PK does. The hip fire box just needs to be increased, no damage or headshot nerfs needed.
@Leo_the_Lion25@Sir_Named
Go back to the first post in this thread, I believe the 3rd video. I show the PK doing MORE damage than the Mastiff. You can't argue with that. Which I think is funny that nobody brings up because they know they can't argue with that. I agree with Leo, people who don't want any changes to the PK KNOW how OP it is and will always abuse it."The PK can do similar damage to Mastiff, but even a full headshot on pk does less damage than full body shot on Mastiff. Plus, at longer ranges, you need to charge up the pk in order to actually get close to Mastiff damage." I HAVE PROVEN THIS IS INCORRECT STOP SAYING THIS geez. The PK hip fire does more damage than the mastiff hip fire. You HAVE to ads with the Mastiff to get anywhere close to being "better" than the PK, and this causes you to have ADS slow down (WHICH IS ACCURATE) but the PK can put out more damage WITHOUT ads. So what the heck are you talking about the mastiff is 'better'?
https://www.youtube.com/watch?v=u2K1Y82QZ0w <---- Not a single headshot in there and it is doing more damage than the mastiff. To make the mastiff better i would have to ADS. So you can't say that the mastiff is better. Cause now you are changing more than one variable and that doesn't work when proving a point.
- @SolitaryMassacre You are doing more damage because you aren’t hitting enough pellets with the mastiff. Sure, it’s doing more damage by 10, but get any closer and the mastiff will do more, get any further and you might as well ads.
The Mastiff is better in terms of damage, but you have to actually hit the pellets. If you ads with un choked pk and Mastiff, you’ll see that the Mastiff does more damage than the PK. This still proves my point, as then the Mastiff and PK will both be ads and all the variables are the same.
Yeah, the PK fully choked has a better range, but charging up the choke takes time. This is kind of like a havoc vs r-99. The r-99 is slightly better and the havoc also needs to charge up before actually shooting.
You did not prove it incorrect. I went ahead and looked through your videos. You didn’t go at any further ranges than in the first video, and that wasn’t very far at all. If you go further out and ads, you’ll see the mastiff starting to do better.
Also, when looking through your videos, the second and third one are strangely inconsistent, as the damage values were very different with the Mastiff, but they were at the same range.
Mastiff’s weakness is hip-fire, but ads is superior to the regular pk. Even the hip-fire on the Mastiff still did a lot of damage, with 70 or more. The Mastiff is not necessarily worse that the PK.
You also haven’t brought headshots into the equation at all. With headshots, the Mastiff can insta kill.
In the end, the PK is more forgiving, but if you are good, the Mastiff can be far better than the PK. The PK can be nerfed from 11 pellets to 10 pellets. All they have to do is remove the pellet in the middle of the star shape and then lower the damage by 2.
- @Leo_the_Lion25 Well then that’s 80 if you hit everything, which is kind of difficult if you are strafing and everything. That seems like a huge nerf to the PK, and probably a bit too far. Maybe remove 2 pellets only, or something like that.
Plus, if you nerf the PK a lot, shotguns as a whole will sort of fade into being irrelevant. The EVA-8 is good, but not that good. And the Mozambique is literally at the bottom.
Also, how much would headshots do? @Sir_NamedMy nerf suggestion makes PK do 80 body damage from 110-121 and the headshot would become 104 from 143-150.
Those the maxed stats if all pellets hit.
Gibby and Caustic would be 70 from 99 body damage and their headshot would become 90 from 122 headshot damage.- @Leo_the_Lion25 Yeah, that might be a little too much.
Well thought out idea though. Damage is fine imo. The hipfire spread should be greatly widened. ADS required for the big hits, similar to how the mastiff works. Peacekeeper is better than mastiff, barring that rare oneshot.
- @Pallo420 The Mastiff does have a bit more consistent damage, if you aim right. It has a bit more range than unchoked pk, (ads) but you have to line up the crosshair just right.
Choked pk has more range, with the slight downside of having to charge up. - @Sir_Named I completely disagree with this. A gold weapon should be outputting more damage on average than a pickup weapon that you can get in the beginning of the game
I have kept quiet about this to see if anything would be done. But yet, ANOTHER update and STILL NOTHING.
I am so sick of getting one shot when I have like a havoc or AR in general. This gun is so OP and needs a HUGE nerf. I only think the hip fire box needs to be bigger, but if damage nerfs are what EA wants, then I think the max damage should be 80 and that is it. I have seen so many threads about this gun from so long ago and they never do anything to fix it. @SolitaryMassacreI'm with you man, since the beginning of the game i made threads here about PK and everyone replied me that is my fault to loose Against a PK user, and No...I have more than 1000 hours on APEX on PC, i played against pro teams every day, i already win at least 1 fight against every streamer or pro in this game and die against them too and i don't find difficult to play against them unless they have a Pk, PK gives the noobs pro capabilities and the Pros GOD capabilities, they just ran to you lands a 99-132 body shot, change his weapon and finish the job, or if they are premades, three people ran to you, every one lands a 100+ PK shot and you're done, i refused to use PK, is just unfair, the few times i used it only because is the only weapon i'd found, was just unfair to the other players.
1. CHOKE needs to be removed, in this game is not difficult to get close to someone.
2. Needs an ammo reduction to 3 or 2 shots per magazine keeping the damage OR needs a damage reduction by removing one pellet and reducing the damage by 1 on every pellet.
3. And needs bullet spread on hipfire shots increased by 30%.- @audiofilomx Your second nerf idea seems fairly reasonable, I guess.
Sorry, but a lot of what you said kind of sounds like an exaggeration. You mean to tell me you've beaten every pro and streamer in the game at least once?
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