Forum Discussion

Re: Cancel Execution

I don't agree with cancelling a finisher, but I think there should be a change to prevent you coming across this issue.

Firstly about executions - i think now there's a good balance of risk/reward with them. You'd be taking away the only con to doing a finisher, plus you come out of the animation after your first bit of damage, so there's still a chance to either fight back or regroup.

As for the door/finisher issue - i've heard of this before and it seems to be down to the keyboard bindings. On controller there's a clear difference between tapping a button to open a door or reload and holding to perform an execution. You dont seem to have this on kb/mouse. If you could set execution as it's own keybinding this would mean prevent the door issue.

2 Replies

  • Tribang's avatar
    Tribang
    7 years ago

    Ez fix with the keybinds. Hope it comes through soon.

  • LazyTurtle66's avatar
    LazyTurtle66
    7 years ago

    I definitely agree shouldn't be able to cancel execution, but what about requiring execution to be a 2 button combo(xbox/ps controller) to execute??? I had a horrible time trying to "tap to reload" around death boxes/respawn/doors etc so i switched to Hold X to reload. Just lost a game because i went to hold X to reload and executed guy in front of the final guy.