Forum Discussion

Re: Critique by an Apex Gamer – To the developers

I took my time to read through all of this carefully. And I want to point out some things I found especially noteworthy.

First and foremost, how long you have been gaming with how many games and for how long doesn't really matter. Experience doesn't come from time and ranks gained. And really doesn't have much point in feedback other than flexing.

For one I noticed that you point out the balancing methods of EA. I saw a lot of criticism in the forum about nerfs only being applied to popular and frequently used things. For example Wraith. Wraith has undergone a lot of nerfs in the past. People have always considered her an S-Tier legend for several seasons. And for many people that's not even because of her style, her personality or her visuals. But for many it was because of her efficiency at combat. Only after the Hitbox nerf, Wraith became a lot less used, but still enough.

The nerf on Pathfinder was equally deserved. Not even a single Legend should have an easy time to get in and out of combat consistently. I'm not just saying this because I got beaten by a lot of pathfinders, but because I exclusively used Pathfinder for several seasons myself and felt the performance and quality behind his abilities. All until Rampart was released. Where I changed to a more humane legend. Joke intended. And you can quickly feel the difference. From "getting out of combat easily" to "you either fight or die".

Same now with Octane. The players will always seek out to use the legend that is the most efficient at giving them solo-capabilities. The only exceptions for this is Lifeline and Bloodhound. Lifeline right now is so exceptionally powerful in a team that the team without a Lifeline has likely lost before the fight even started, especially with a golden backpack. I think you get my point.

Being used a lot often stems from having something that others don't have and add this certain quality to a character.

You also noted the gun-play. Which I honestly have to criticize back and forth. There are 100 factors flowing into gun-play alone that studying Aphelios is a joke compared to studying how to use weapons in Apex Legends. And only when you graduate from player to no-life Apex expert you perhaps stand a chance in combat. I personally dislike how many factors influence how your gun fight turns out to be. Aside from weapon choice and skill level, the mobility with lossless accuracy is what throws me off the most, and has brought me issues in other games because I transferred Apex physics into other games where moving makes your weapons fire to nirvana and back.

Well, obviously the SBMM is a massive issue alone for Apex Legends but with how many times this has been brought up, I'll save myself the strength to rant about this again.

1 Reply

  • Irres169's avatar
    Irres169
    5 years ago

    Dear BMW,

    I have been driving cars for 25 years.

    I drive several miles over the speed limit.

    I once drove for 2 days straight without sleeping.

    Let me tell you how to design your cars better.

    🥳