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Re: Did I have an unusual experience or is Apex's community the most toxic ever?

@OhhhBABYOhhh Sry man but think that is a pretty reductive viewpoint. Those are the two "extremes" maybe, but in between you have all sorts of players who have different levels of experience and skill. I am a good example, I am right in the middle, I am fairly competitive and like to win but I don't play ranked and am not obsessed about being the best. Yeah it's frustrating to be put with noobs who haven't had time to learn the game, but that is true in any game really. If you're going to play random pubs then you need to accept that you're not always going to be put with players who have the same outlook or playstyle as you... and you can either get mad cos people don't know what you know or think what you think, which seems a little irrational, or you can help to teach them the game.

Ranked play exists surely to give players of the same skill level and same goals a chance to play with others like them. In public games you have one of two options, you either group all the good players together or spread them out. If you do the former then you really have to also be able to fill servers with all good or all bad players, which means longer wait times or less populated games. If you group all the good and bad players together in a single game, all you end up with is 2-3 teams who are way stronger than all the others.... which isn't much fun for anyone.

2 Replies

  • @kartikins Ranked should be allowed only for 70+ levels. So the chance to fall into a team with a newborn who somehow reached level 10(with max 20 kills) and said to himself - I'm a pro now, I will play ranked - disappears!
  • kartikins's avatar
    kartikins
    7 years ago

    @OhhhBABYOhhh Yeah there is definitely some logic to what you say, as I don't play ranked much I am probably not the best person to offer an opinion. But if you're going to go to the bother of having ranked play it doesn't seem unreasonable to require some kind of minimum standard barrier to entry. Maybe using total kills or total dmg as a measure of skill rather than simple ranking... allowing more skilled players to get there quicker and giving weaker ons a little extra time and training. Either way maybe also would help against cheats using burner accounts (if that is much of a problem in ranked, maybe it isn't)