Re: Implementing punish systems is very grevious towards the consumers.
This is a competitive game? Why are you whining about the nature of competitiveness and making it all about your feelings and your conceptual ideas of morals, that is what it is about, winning, survival of the fittest, the strongest, the smartest, exploiting weakness, the weak get cut off or demoted, the strongest becomes promoted IN A COMPETITIVE GAME.
If you believe helping the weaker player is part of a successful team then good for you, my experiences tell me different, if I as a competitive player in a competitive game find that it's better to cut off weaker player than to nourish and strengthen them, and find and invest into someone fit for the job then Ill cut them out.
That's not the point, my complaint is this.
This is a competitive game, competitive environment, competitive people likes to play this game, so design and make changes according to the competitive aspect of the nature of being competitive, not punish competitive behavior because you find some aspect of being competitive repulsive.
This game is about winning, not family, I'm not here to make people conform to idea of being a competitive person in all areas of life.
I'm irritated by the fact that EA is indirectly putting a muzzle on competitive people in a competitive game because they want to appeal to weaker players in a competitive game that creates a competitive environment that breeds competitive mindsets that ultimately breeds competitve behavior.
If you do not have the power to remove my competitive drive and infact molding competitive mindsets by providing competitive games, you sure dont have the right to put a muzzle on it and punish me if I fail to restrain it if I dont see it fit. Nothing personal though.
I believe if EA encourages the competitive aspect of the competitive behavior in a competitive game they will fare way better than putting a bunch of muzzles here and there cause it's affecting "the lower brackets of skillset" in a COMPETITVE game, where there is bound to be losers and winners. weaker and stronger