Re: Let's talk about mobility and how it hurts Apex Legends' balancing
Defensive Legends needing some kind of buff is something that I do keep in mind. And I can't stress enough that these buffs shouldn't be overdone. Hard-countering mobility would then cause a defensive meta, because there isn't much more in diversity that one can make use of.
There is little to no point playing defensively, carefully or from a safe distance at the current time. People get in your face and personal in a matter of a very few seconds, usually with 3 loaded shotguns that are happy to blast their load in your face. I'm not even caring about those people who can hit every shot from miles away, that's a whole different topic entirely. I'm solely talking about those that rush your position in a matter of a few seconds.
I have talked about something like this not long ago. Shotguns are so exceedingly powerful because you can get close to your enemy in no time and even faster with specific legends. Again, a weapon type that would usually count as balanced for this matter is surprisingly powerful due to how quickly you can get into the prime range. Which to my knowledge has also received quite some recognition.
I don't have anything against the mobility itself. But I have something against it's high relevance and synergy with certain other things in the game. I wouldn't even care if Octane runs twice as fast or if Valkyrie has higher maneuverability. Or heck, even if we give back the old strafe speed for Horizon... If there was SOME kind of drawback attached to those advantages.