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Re: Make crafting metals more earnable

@Fita_Jager420 I had a few ideas last year when working on an idea for a season where you could earn more crafting metals while in game.

One had to do with a location- "The Dragons lair: a trial arena somewhat like bloodhounds trials but with hostile flyers. The arena is modeled in an open aired rock walled fashion piles of apex coins and crafting metals strewn about (purely for decaration) but in addition to high tier loot squads can earn additional crafting metals for completing each wave. Maybe there can be the same small chance for one player to get heirloom shards to increase the communities chances of earning them but that would probably be a bit too much."

And another had to do with more content to do throughout the season to earn additional cosmetic loot.

"in apex evolution players can participate in hunts during a match for the various creatures of the arena, successfully slaying a specific number of these creatures will earn them trophies of each animal, such as a mounted flyer skull. After proving yourself you can earn the chance to participate in a legendary hunt. This is a mode similar to the broken ghost where you can hunt a creature that was genetically engineered by the IMC during the titan wars. A successful legendary hunt grants players xp, crafting metals, and a legendary version of a trophy. You can collect items on the map or maybe through an ltm. In addition hunting various creatures earns you trophies wall mounts, full sized animal trophies or wall mounted weapons made from claws, horns, teeth ect."
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