@FaIIenAngeI777 installed once in s1 but didn't enjoy building and running lol
Coming to the point, yeah I'd like to see a purpose behind Mirage's tactical and ultimate. For eg. Pathfinder's tactical is to hook, he does it quite successfully. He reaches at unreachable places, bring enemies close and hook punch them. It all serves the purpose of the skill. But for Mirage? The tactical doesn't fool another player (not newbies but actual players in ranked) The purpose of the decoys is to fool and divert attention of enemy team to them but enemies barely pay a damn fugg to them decoys. That's where it needs to be live, they need to jump, slide, travel through zips, crouch and finally shoot bullets which will exactly seem like they being hit by a player who has very bad aim and missing shots (the bullets won't do damage to other players though) and the decoys must perform all these wisely like another live player. Might be tough to implement but that's what needs to be done in order to let Mirage compete with Wraiths and Pathfinders.
Next is the Ultimate, again same question what's the purpose? Pathfinder's ultimate is for travelling, it serves the purpose. Wraith's for travelling too in a different style, serves the purpose. Imagine if Wraith's portal was placed at a point and it teleported you to another place. Not really cool right? That's what we Mirages feel with the ultimate (majority of us). Mirage's ultimate time should be increased as I said and give it a purpose like it's for running away so turning invisible boosts your speed by 50% for 10 seconds or if you want it to serve purpose for the team then let the guy revive his teammates, heal himself and reload the guns. Just no shooting while invisible like it is atm, otherwise let him do stuffs.
Many people might think these will be OP changes but Mirage needs these otherwise he's like too dumb legend with 2 guns and quite large hitbox. If Wraiths and Pathfinders can be OP, let the other characters be OP too.