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Blekerodo's claims certainly seem emotional and don't offer direct solutions. However, Blekerodo does present specific data and speculate on causes, which can be seen as indirectly suggesting solutions.
I think it's understandable for users to get emotional and not directly offer concrete solutions. Doesn't this situation suggest user frustration and exhaustion due to the developers largely ignoring their desperate pleas and proposed solutions?
Even parents and teachers get fed up with children who plug their ears and shut their eyes, running away no matter how many times they're warned. Moreover, we are adults talking to adults. The bar for giving up is low.
Instead of reacting defensively to emotional comments, the developers should feel a sense of crisis about their own approach. There's no time to criticize others.
Yes I understand that some players may be frustrated and that MM can be problematic and could be done better.
It is not only what you say but how you say it.
Some of what is said has merits but some is unsubstantiated statements.
Example: " 70% of legends are unplayable, and in the past six months, Ash has ruined the entire game." what legends are unplayable and why? Ash has not ruined the game, yes she is Meta and she is tough to play against especially when used in certain combos with other Legend, however if one were capable of changing their playstyle to counter her it is not all that hard. I main a legend that probably falls in the above mentioned 70% unplayable and am doing fine.
- Akipekopeko27 days agoNew Scout
Indeed, in a discussion, how you communicate is as important as what you say. For instance, dismissing player feedback as unhelpful simply because you dislike their tone is both emotional and rude. Furthermore, it's inappropriate to avoid discussing the structure and environment of the game when talking about game balance, and instead focus on personal anecdotes.
Ash's pick rate is over 20% overall and more than 30% in Pred/Master lobbies. Alter and Ballistic follow with 8-9% overall and 15% in Pred/Master lobbies. This situation is abnormal for a game with 27 characters.
Your opinion that counters are possible through playstyle contradicts the more pronounced bias in pick rates within Pred/Master lobbies compared to other ranks. This data indicates that the situation cannot be overcome by individual skill alone.
Your statements seem to be based only on what you wish to believe, without supporting data. I suggest you should be more careful with your words and actions.
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