Re: No Regs On Downed Players
There are two situations I also experience this. The first is because you are invincible during the knock/fall to the ground animation, which actually makes sense. If you was able do damage towards an execute on someone during the knockdown-animation, you could easily execute people before they even got a chance to get their knockdown shield up. That would most likely just be frustration for everyone. People would become a lootbox before they could react.
But maybe you are referring to the situation that happens when you and teammate or enemy from a third team shoots at the same enemy and someone else but you get the knock, which makes it look like you land multiple no-reg hits just before the enemy get knocked? The only reason I can think of is that there is a de-sync between whats going on on your client, your teammate and the enemies client.
Lets say you and your teammate shoots at an enemy and your teammate gets the knock, i.e HIS client registered that his bullet was the one that took the enemy to 0 HP. But before YOUR client can recognize this and respond accordingly, that information must ofc travel from your teammates client, to the server and then to your client, right? I dont know how Respawn coded this game but who knows, maybe that information also must travel to the enemy's client for confirmation and back again etc etc Now add crappy servers, low tick rate, and high ping players to this.
So I guess there just is a time interval where the enemy actually IS knocked but your client just hasnt got that info yet.