Re: Old Ranked system.
@MonacoianI don't think anything has particularly changed to be honest apart from people being wise to the exploit.
The change in numbers was more so that it was easier to refine scores for different achievements without having to use decimals which I agree with.
I think damage should come into play as a score modifier to balance things out.
0 - 500 damage - 0x - 1x score modifier.
500 - 1200 damage - 1 x - 1.5x score modifier
1200 - 2000+ 1.5x - 2x score modifier.
This would mean that you would have to earn your points properly even if you came in the top 5 teams, but also reward players that have played extremely well throughout the game.
Points would max out at 350 so that things didn't get out of hand but it encourages more teams to get in there and fight people to earn points rather than hide.