Re: please please please - BUFF AIM ASSIST!!!!!
@SolitaryMassacre This is already kinda how aim assist works in AL. As best as I can tell, AA works in [mostly] two parts: first, your turning extra yaw cuts out when you are aiming near an enemy, which effectively increases your sense. Second, a portion of the target's motion is blended with your own controller input, and there's some smoothing of excessive recoil relative to when you start firing. So, if you miss your target, you'll tend to "lock on" to the space next to it.
To see this in action, join a buddy in the firing range and turn on friendly-fire. Dance around each other with Eva 8's without shooting, and you'll get a clearer idea of what AA is actually doing (even better, switch between console and PC AA settings).
The need to lead your targets comes from the delay introduced by input smoothing and blending as it reacts to quick changes in direction. If AL uses predictive motion algorithm (which it probably does), this will also cause AA to slip and miss in some fast-moving situations.
To see this in action, join a buddy in the firing range and turn on friendly-fire. Dance around each other with Eva 8's without shooting, and you'll get a clearer idea of what AA is actually doing (even better, switch between console and PC AA settings).
The need to lead your targets comes from the delay introduced by input smoothing and blending as it reacts to quick changes in direction. If AL uses predictive motion algorithm (which it probably does), this will also cause AA to slip and miss in some fast-moving situations.