Forum Discussion

Re: Remove Kings Canyon

@Stevoyd

I'm finding all the original maps to be a little tight after getting used to Storm and Moon. But since they aren't going anywhere you should consider dropping edge and working inward as a way of avoiding the crush. If people insist on landing Containment or Cage or Market or Bunker then it's on them when they get piled on.

13 Replies

  • Stevoyd's avatar
    Stevoyd
    2 years ago

    I usually hot-drop straight out of the ship and go vertically down (so edge drop). There's usually only one or two teams - that's sustainable. You can fight that and win most encounters if you think tactically and put the third team between you and your initial opposition, and rotate around the fight rather than straight through it to prevent revives etc...

    The problem is, once you've dealt with your one or two, because of the sounds being so audible at long ranges, people in the next region hear it, and traverse to you - so that's usually 3-4 additional teams heading your way... and the audio doesn't stop in the next area, its usually those on the NEXT area from those that start heading your way too.

    You may luck out and get them to engage on each other before they reach you, but you need to have completed the following IN THE TIME IT TAKES FOR ONE TEAM TO TRAVERSE A SINGLE AREA:

    1. Engaged in the current fight, and won it
    2. Healed and reloaded all your weapons
    3. Looted for more ammo / heals

    If you're operating in a scenario where the opposition team does not have any transition abilities to move through the surrounding areas quicker, and they're not stopping to loot at every building or pill box. The entire fight has to be concluded within 30 seconds - which is unreasonable unless the initial teams are fully exposed and have low armour or heals.

    I raise this as a concern because I was fighting artillery from drop. One other team landed with us. We fought the first team, and killed two of them within about 60 seconds. One ran away that we thought was a Crypto because a drone scanned us. The Crypto was part of another team from the tower connected to artillery. We wiped that team. Then another team came from behind artillery (I don't know that area's name), and while they attacked us, we quickly fell back to the building next to the climbable wall area to heal, and reload, and another team came through the wall.

    While they were pushing on us, ANOTHER team came through the tunnel to engage on the team that came from behind artillery.

    That's SIX teams converging on one spot because of a fight breaking out. This being an area that only has TWO connecting drop-sites (Tower, and that bit behind). People were coming from Containment, Radar, and that bit near run-off... just to get involved in a third-party fight, all in the first zone, all in the space of about 2 minutes.

    When we finally died, there were 9 squads left, and 3 squads still in the Artillery area (even more turned up) even though it was no longer in the zone as zone 1 was closing.

    It's utterly ridiculous.

  • MrGreenWithAGun's avatar
    MrGreenWithAGun
    Rising Ace
    2 years ago

    @Stevoyd

    What I don't like about Kings Canyon in geometry is much like Olympus. It isn't explicitly segregated into mini maps, so you can cross map from key areas in many directions into other regions. KC has some definitive segregation, but there are wide areas that are open to snipers with nearly 360 degree aiming. this makes traversing some ares very uninviting.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    2 years ago
    @Stevoyd

    Artillery may be an edge drop, but even an edge drop is bad if it's the first available POI on the drop line. I don't know if you've ever delayed your drop and turned around while still in the drop ship to watch where and how other people jump, but it's instructive. In my experience being first out of the ship is bad, edge or no. Being last out is usually good. Center of map, bad. Major point of interest anywhere other than late and off the line, bad. People like center because they think they'll save themselves a long, hard rotation. What they save themselves is the ability to loot effectively. If the size of King's has any upside, it's that a knowledgeable player can traverse the map around the edges and still make a corner-to-corner rotation. That's much harder on Storm or Moon.

    And I get wanting to drop where at least one or two other squads drop. It's a shooter and people do seem to want to shoot. But the longer you put off the fight then the better off you'll be. Statistically. And in terms of loot. Food for thought.
  • reconzero's avatar
    reconzero
    Seasoned Ace
    2 years ago

    @MrGreenWithAGun

    You're referring, I assume, to the upper river valley starting at Containment and flowing south. It's a huge bowl with lots of overlooks, and is definitely a sniper's paradise. And with one break, you get a repeat of the effect at Cage. These are areas you don't go through. You go around. Valk helps most, but so does Pathfinder or even Wraith. And now, with mobile jump towers, everyone's a Valk.

    As soon as you stop thinking of these spaces as your graveyard and start thinking of them as someone else's it gets a lot more fun. Assuming you like mid-to-long range poking.

  • MrGreenWithAGun's avatar
    MrGreenWithAGun
    Rising Ace
    2 years ago

    @reconzero"And I get wanting to drop where at least one or two other squads drop. It's a shooter and people do seem to want to shoot. But the longer you put off the fight then the better off you'll be. Statistically. And in terms of loot. Food for thought. "

    I agree with your thinking, but at the same time this is true if damage and kill counts are not what you want, but rather to be one of the last 2 or 3 squads standing.

    Some people on my team want to engage immediately so that they can rack up damage. I have only broke 1000 once, but I have seen others break 2k and they are very aggressive. I love playing with them when they work as a team with me, because they help me relax and I can do some real damage with them.

    But here is the kicker. I won't know if the jump master is someone that is really good and will break 2k before the end of the match or someone who just wants to end his squad early as they drop us in hot.

    I kid you not, once a teammate rebuked another teammate of mine for finishing off an enemy. His comment was, "Let them heal!"  He found them to be noobs and wanted to rack up as much damage as he could.

    So funny.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    2 years ago
    @MrGreenWithAGun

    "But here is the kicker. I won't know if the jump master is someone that is really good and will break 2k before the end of the match or someone who just wants to end his squad early as they drop us in hot."

    I know. They are almost always the hack on a suicide mission. I have to assume that in every match. In the rare instances where it's a "superior" player, they're still playing their own personal meta without regard for the skills or strategies of their squadmates. The only thing more dangerous to me than an inexperienced squadmate is an experienced squadmate. Wow, that's pretty nihilist even for me!

    "this is true if damage and kill counts are not what you want, but rather to be one of the last 2 or 3 squads standing."

    Most of the people in this game don't even believe that winning is an option so they play strictly for damage and kills. The irony. They don't even realize that the harder they push those stats the farther away they push the win. Unless you're Timmy or Aceu, and then you can pretty much do whatever it is you want.

    I will never understand the "damage and kills" mindset. I understand it exists and I understand how it works and the behaviors it produces. But to me that's like entering a marathon in order to see how fast you can run the first hundred yards. Utterly and completely pointless, imo. Don't people ever get tired of losing?
  • MrGreenWithAGun's avatar
    MrGreenWithAGun
    Rising Ace
    2 years ago
    @reconzero I see your point. I have to admit, my focus is on damage and kills, more on damage these days. Why? Because it is a stat that I see in those that play well. It is the best indicator of your abilities. And I have only broke 1k once. I want to do that often, then I will think about the long game.
  • @reconzero Well, if you cannot adapt to the "faults" of your teammates what does that say about you as a teammate? The point of the game is to enjoy it. Shooting is part of it. Like it or not.

    You have said so many times that you do not help your team mates or share loot, then why should anyone even believe a word that you say? You sound like a bad teammate and somehow proud of it?

    You persistently make posts about how you are somehow so great at the game with your win %, yet you do not hold a single badge that showcases skill or even a decent rank? Truth is you and I know you cannot attain those things otherwise you would. You hold comfort in getting some wins, which aren't even that high and like to pretend that it is. Winning is easy, winning while having a good game is the hard part.

    Now, if you wanna play overly passive that's fine. But stop trying to sell everyone one the idea. Half the fun is going into fights and coming out on top, and surviving crazy clutches - something you do not seem to understand. If you are so opposed to everyone who plays with you there is a no fill option just for you.

    Honestly, this was never even an issue or topic of discussion before you and your friend joined the boards. We all knew the score. Stop trying to convince people otherwise. People play for other reasons in pubs aside from always having to win. The point is having fun, something you seem to miss completely.
  • blackeyeriver's avatar
    blackeyeriver
    2 years ago
    @MrGreenWithAGun This is a good strategy. Damage numbers show in an indirect way the contribution you made to the squad. People who can post high damage can always tone it back - like a switch, where passive players can't, because overall they aren't good fighters and never learnt how. You are on the right track. Do not let win stats blind you in the short term. Do what you do and the wins will pile up sooner than you think, and team invites would also become a thing and then you would also be ready to hold your own in all situations.
  • reconzero's avatar
    reconzero
    Seasoned Ace
    2 years ago
    @blackeyeriver

    "Adapting to faults of your teammates" reads to me like "letting bad or inexperienced teammates get you killed is good sportsmanship." If you say so.

    The op's premise is that the map is too small and has too much 3rd partying and needs to be removed from rotation. If that's not an invitation to discuss what's wrong with the map, or more importantly, what people mistake as a map problem, then I really don't know what is.

    I'm not going to assume that "overly passive" is a judgment any more than I judge people for being "overly aggressive." Yes, people are allowed to play the game any way that they see fit. Experience tells me that one method leads to success more often than the other. If I yell down the mic at my "overly aggressive" teammates then that's judgmental. I'll let you know when I start doing that.
  • @reconzeroBro, come on, you know that's not what you mean by these constant comments about "me good, teammate bad", "amen brother, sUrviVaL game" comments. You don't approve of how other's play hence you are being judgmental...calling teammates "drooling idiots" and all or replying with sarcasm to posts..and glossing it over with a "play however you want, I don't care", but you do otherwise you would not bring it up. You choose to play (with random players) a certain way then you get upset when people don't share your view.

    "Experience tells me that one method leads to success more often than the other" ---That depends on who you ask. Players who are accurate and good at fighting would disagree, it's all over YouTube, all over Twitch daily and many more aren't public about it. They didn't achieve that ability out of thin air, but you seem to look down on players who are trying to work towards learning or leaning towards also trying to get kills / damage while trying to win. And before you say it's an unrealistic goal, I agree, for most it might be, but for others it is 100% achievable with effort. Can't blame anyone for at least trying things and "success" can mean different things to different people.

    "Adapting to faults of your teammates" reads to me like "letting bad or inexperienced teammates get you killed is good sportsmanship." If you say so. ---This does not have to read that way, it's the way you choose to read it and tends to say a lot about your general outlook. We all were new to the game at some point. And I thought the point was to play as a team?

  • reconzero's avatar
    reconzero
    Seasoned Ace
    2 years ago
    @blackeyeriver

    "This does not have to read that way, it's the way you choose to read it and tends to say a lot about your general outlook."

    My general outlook is, I'm pretty sure, the same as any day one player who solo queues. To call Apex matchmaking a mixed bag is being incredibly generous. But if your experience has been better, or if you are more tolerant of other players' quirks, or are so good at the game that you can afford to be so tolerant, then my hat is off to you. My solo queue experience is such that if I try to be a "good teammate" I end up in Fragment 95% of the time and dead in 18th place. If you can have match after match after match end that way and still feel good that you gave it the ol' college try, then my hat is off to you again.

    ""Experience tells me that one method leads to success more often than the other" ---That depends on who you ask." Sorry, I should have been clearer and said, "MY experience." ImperialHal's experience is irrelevant to me. We are not playing the same game. So please let's not try to tell rank-and-file players that they should be judging their game experience by anything they see on a stream. Completely unrealistic. And no, that doesn't mean I look down on their accomplishments or abilities. It means they have no bearing on how I approach the game.

    "And I thought the point was to play as a team?" The point is to win. If you choose a path that is less likely to lead to a win then that's perfectly okay because "success can mean different things to different people." I certainly don't expect to win every match, but I go into every match trying to avoid situations, such as hot drops, where luck is the decider. I know, "Bad player with no aim who camps on cliffs with charge riffle and ruins game for real players." Heard it a million times. I guess we'll just have to agree to disagree.
  • @reconzero "any day one player who solo queues..." ---Solo q like I said is your own choice. No use in complaining about it or insulting people for playing a certain way who are on your team no less. If you are really smart about it you would try and play along until you find players that you agree with so you can have a permanent team. Why you do not have one as a day one player who seems to take this so seriously is strange to me. It's meant to be played in a team after all, that should be the end goal.

    "that doesn't mean I look down on their accomplishments or abilities" ---yet that is exactly what you do every chance you get. "amen brother!", "say it louder!", "this isn't a deathmatch", "ranks are pointless", "kills are meaningless" etc etc etc.... LoL. I cringe when I read that stuff. And I wasn't even referring to the pro's in that statement, many people are good aside from them, the ones we see are only the ones who make it public. I played with a 6 year old boy who bodied both me and my friend relentlessly in Fortnite in 1v2's. Let that sink in..he's 6 and he owned us both.

    "The point is to win" ---I find it funny that you are so against "sweats" yet you sure do make a good argument for being one. And what is so special about winning that you can't seem to go without it? I don't care for wins..even with my 230 ping I managed top 0.2% wins in my 3rd season of Apex with my main. I thought it was boring. Not a flex, just saying there are other things that make the game fun and if that is the only thing that makes you happy have at it, but maybe just chill on the whole criticism thing about the rest of us.

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