Forum Discussion

Re: Vault the Peacekeeper

Peacekeeper keeps getting buffed for no reason and it makes it a stronger weapon on console to be honest. Even people who aren't skilled at the gameplay by manage to land 1-2 PK shots even against a skillful player will most likely end up killing them. PK is hitting harder than ever now because Respawn gave it two buffs in a row. 

If anything, I am fine with the buffs towards Evo 8/Moz/Mastiff. 

But lets be real here, the Peacekeeper is the best Shotgun in the game and it's a normal loot pool weapon. The Mastiff should be the best. Not the PK. If you Mastiff vs a PK, chances are the PK person will win the fight.

PK needs nerfs not buffs or revert the changes you guys keep giving it. It had a weakness of being inconsistent. That why I don't use the Peacekeeper because I hit people for low damage and hardly get those big numbers. The change however, makes it more consistent and it will hit hard no matter what basically. 

I also seen someone get 3500-4000+ damage with Peacekeeper/R-99 and Peacekeeper/P2020 loadouts. The damage from those matches were due to the PK than their other weapons. This is in Duos.  

3 Replies

  • TheJumpingJawa's avatar
    TheJumpingJawa
    Seasoned Ace
    6 years ago

    Yep, I've no idea what they were thinking when they buffed the shotguns.

    Peacekeepers everywhere.

  • Leo_the_Lion25's avatar
    Leo_the_Lion25
    6 years ago
    @TheJumpingJawa I am getting sick of the Peacekeeper. I did 120+ damage to a Bloodhound and he 1-2 taps me with a Peacekeeper. I think he hit me for 80-110s with each hit.

    I would be fine if Peacekeeper was toned down to 80 damage.
  • CrazyPlays54's avatar
    CrazyPlays54
    6 years ago

    @Leo_the_Lion25If we did nerf the Peacekeeper though, would anyone use a shotgun? Mastiff maybe, but the eva8 and mozambique are still d teir. Yeah, their usable, but only with their hop ups and even then peacekeeper would still be better. I agree about nerfing it, maybe remove the hop up for the peacekeeper. Or add damage falloff at 50 meters, or heighten the spread on it, so we can't snipe with it.