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- quite sure above mentioned would create so much traffic and need for additional hardware that Respawn / EA would not even be considering to invest in
- as reconzero said and I would agree - at this point with all AA features, tales of jitter aiming, ever present bugs and abuses it is very hard to tell who is cheating and who is not unless they do it bluntly / are stupid enough to track enemies through walls
- there are many cool features in this game - abilities, map scans etc. - that if not mistaken introduce weak points for hacks to abuse. E.g. make Bloodhound scan last not 3 seconds but 3 min., increase its range etc. Game stores too much info about the lobby that can be abused
- Respawn has not clamped down once like HARD on hackers. Ban-waves has been a thing but at least I don't feel much difference, contrary season after season I see in game and on the web that hackers are more daring
So for me this comes down to two main factors:
Respawn not able / willing to clamp down HARD on the situation - banning clearly hacking TTVs, Preds, Masters - delivering the message that hacks will not be tolerated and actions will be immediate not like now "ban wave" after weeks or months of abuse.
Community has to change as well because in no other game I have felt so much support for smurfing, boosting and hacking like in Apex. Requirement from players to do "nothing" and get all the loot, badges, kills, Diamond/Master/Pred rank and related cosmetics have been ever present.
What should be a reward for the few now e.g. Diamond rank containing 30%+ of players is basically participation medal level yet people still go for it like it would mean they are basically step away from being pro.
If community will request easy gains Respawn will clearly provide them, but it will also ruin the game experience and satisfaction of improving on skill, reaching certain milestone because e.g. skill can be achieved via AA and milestones are reach by 30%+ players which questions the milestone itself.
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