6 years ago
Revenant Buff
I think Revenant is a good legend. But I think a buff is needed for him. Here is some thoughts. Passive: Make him climb a bit higher Make him crouch a little faster(not at running speed) Tactic...
Revenant's Tactical and Ultimate abilities are really weak.
For a quick comparison:
Gibraltar:
+ Have an input personal shield (passive)
+ have an external protective shield
+ can heal and recover friends faster
+ Take less damage and don't slow down by bullets
+ Can call a heavy air strike
Revenant:
+ climb higher and crouch walk faster (passive)
+ stop enemies tactical and ultimate for 10 seconds in a small area and deal 11 damages
+ Enter shadow mode to loose health instead of shield, yet you cannot heal yourself in shadow mode
Suggestions for buff:
Revenant's tactical ability deal more damage in a wider range
Or
Revenant's tactical can cancel passives as well (for example make caustic take damage from his own gas)
---
Revenant's ultimate ability let you heal yourself
Or
His ultimate let you take damage for both body shield and health before returning to totem
Or
Ultimate at least give everyone something like speed buff
p.s. Have you ever noticed that legendary skins are canceled/deactivated in shadow form (you will turn into shadow re-colors of original skin not the shadow form of legendary skin)?
@Sylvester9991Alittle OP but it would be funny if you had no weapons on his ult and turned into shadowfall zombies with super melee hits but honestly that would suck unless your the users... but not as bad as skydiving shadowfall zombies, if you were 1 shot with the ult like during the event then idk maybe fair game
Personally I think
Passive: should have higher climb
or
faster crouch speed
Tactical : should do 30 damage with a wider area
or
wider area and cancel all abilities including passive
Maybe even stop enemies ults
ult: should have a longer time of use. And when all health is depleted return back with full health and shields. Because the way it is now, there is little advantage because you must heal before fighting again giving the other team time to heal as well
Here is what I posted on Apex Legends: Players can Personalize 2 out of 5 Legends Passive
Revenant:
Stalk: Climb twice as high, but at a slightly slower rate
Marked: Silence causes damage over time, with more damage (15-18), but longer cool-down
Can't Run: Totem makes you the Ultimate threat: Instead of taking health from your base: You are granted a secondary health that is consumed instead, but your position is reveled. Affects other legends as well. Ex. Octane stim affects secondary health in death totem. Now go finish those kills!
Control: Infect enemies around your position (1-2 damage) when the WHOLE SQUAD has entered Death Totem.
Nowhere to Hide, Nowhere to Run: Once one enemy is affected by Silence their teammates around him can also be affected if close enough.
Note for Improvement: Run faster (2-5%) while in Death Totem, and have a small increase in melee strikes (5-8%), but have faster and different animations. Similar to the melee attack animations from the shadows in Shadow-fall, but a a lot weaker. NO 1 HITS.
But we all now Gibby is Jesus Almighty himself, and nothing can beat him in any way.
I already shared these photos in another topic a few days ago, but since this topic is hot and mine is vanished, I thought it's better if share them here.
Attached photos illustrate the usage and win rate of Revenant in the past weeks, before and after the "buff" in April:
Reference: https://dreamteam.gg/apex/legends
Edit:
You can find the topic I'm talking about here:
https://answers.ea.com/t5/Legends-Feedback/Revenant-seriously-needs-a-buff/m-p/9151240#M9524
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