Revenant Buffs and Nerfs
So I'm going to keep it brief. One buff, one nerf for every Revenant ability:
Passive: Revenant's passive is extremely underrated. It's one of the reasons I main Revenant. But it doesn't really go hand in hand with his other abilities. So my idea is to give him a second passive. Revenant is the third party king, so he should know when to third party. My idea for his passive would be to whenever somebody is knocked or killed in a 30 meter radius, the location is marked on his HUD. If you do this, make Revenant a recon character.
Tactical
Buff: When an enemy is silenced, you can see them as if looking through a digital threat scope.
Nerf: Reduce time silence lasts, and reduce number of charges from 2 to 1.
Ultimate
Buff: When you knock someone while in death protection, the death protection duration is increased by 30 percent.
Nerf: When you place your death totem, a notification appears on the screen of all enemy players in a 30 meter radius notifying them that a totem has spawned.
Revenant should be a recon character.
Also, change Revenants punch animation so he's stabbing with his fingers.
Please consider these changes.