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SERPENT_DESCEND
6 years agoSeasoned Ace
@Alphabets Where did you find the patch notes?
6 years ago
- SERPENT_DESCEND6 years agoSeasoned Ace@Alphabets Interesting changes, The only really useful change for Revenant is removing the range for the totem, I'm also realizing that his silence is eventually going to disable more passive abilities. Let's see how this play out.
- 6 years ago@SERPENT_DESCEND Yes, the fact that it could target passives now is really nice. These won't make Revenant a legend for tournaments and Rev's ult is still limited by time, but this can improve his quality of life and hopefully make him more viable.
- 6 years ago@SERPENT_DESCEND
I can finally place my ultimate a fair distance away and then zipeline into an area to fight without fear of radius estimations. No more enemies escaping because of not wanting to give up death protection. - 6 years ago
I can have a Pathfinder-Revenant-Octane squad, then go into the totem as Octane, run halfway across the map, deal 50 damage to some random guy, and then die.
Because of this infinite range thing, in theory you could use the totem to reposition.
Say you’re in a safe position, but need/want to move. You can use the totem and run there, if you die then you just go back to the totem and try again, if you live you just set up at the new location. - 6 years ago
Good point, i think they should buff his passive to climb much higher.
- 6 years ago@Genzzoooo Yeah he is in a MUCH better spot now but that climb needs a buff. Make it go waaay higher and FAST. Anywhere Revenant goes, the other legends can follow if they are smart. Like Pathfinder and Loba, he should be able to climb to unreachable places.
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