Revival Mechanics shallows the game
Prior to the Revival respawn mechanism, players had a lot of choices to make, two of the chief amongst them was 1. do I go for my team mate's banner? and 2. do I run for a respawn beacon or finish the current fire fight first?
With these choices removed, not only is the game shallowed quite a bit, but the quick respawning makes for a more chaotic experience.
When I say shallowed, I mean you have less choices to make, it becomes more linear in thinking, and it becomes a bit more boring overall.
I don't mind if you have it in the hopper, but I would like for the previous BR respawn to be main stay for social/casual.
I really don't like the auto respawn, and I can see it simply driving me away from Apex if it is the only choice.
However, on another note, I would like to point out, that
1. There is now an incentive NOT to kill off knocked players so that they cannot respawn to help their teammates.
2. If you are a third party, there is an incentive to kill off knocked players downed by another team, so that they come back and harass the other team for you.